[PATCH 5/6] wined3d: Get resource info from the texture in surface_depth_blt().

Henri Verbeet hverbeet at codeweavers.com
Tue Mar 22 11:46:12 CDT 2016


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/surface.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 9840683..b86cb72 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2757,7 +2757,7 @@ static HRESULT surface_blt_special(struct wined3d_surface *dst_surface, const RE
 static void surface_depth_blt(const struct wined3d_surface *surface, struct wined3d_context *context,
         GLuint texture, GLint x, GLint y, GLsizei w, GLsizei h, GLenum target)
 {
-    struct wined3d_device *device = surface->resource.device;
+    struct wined3d_device *device = surface->container->resource.device;
     const struct wined3d_gl_info *gl_info = context->gl_info;
     GLint compare_mode = GL_NONE;
     struct blt_info info;
-- 
2.1.4




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