[PATCH 5/6] wined3d: Get resource info from the texture in surface_depth_blt().
Henri Verbeet
hverbeet at codeweavers.com
Tue Mar 22 11:46:12 CDT 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/surface.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 9840683..b86cb72 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2757,7 +2757,7 @@ static HRESULT surface_blt_special(struct wined3d_surface *dst_surface, const RE
static void surface_depth_blt(const struct wined3d_surface *surface, struct wined3d_context *context,
GLuint texture, GLint x, GLint y, GLsizei w, GLsizei h, GLenum target)
{
- struct wined3d_device *device = surface->resource.device;
+ struct wined3d_device *device = surface->container->resource.device;
const struct wined3d_gl_info *gl_info = context->gl_info;
GLint compare_mode = GL_NONE;
struct blt_info info;
--
2.1.4
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