[PATCH v2] d3dx9: Trace the parameter passed to IsParameterUsed().

Matteo Bruni mbruni at codeweavers.com
Mon Mar 7 16:07:04 CST 2016


Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
v2: Use debugstr_a().
 dlls/d3dx9_36/effect.c | 6 ++++--
 1 file changed, 4 insertions(+), 2 deletions(-)

diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c
index ae09cdf..a374d90 100644
--- a/dlls/d3dx9_36/effect.c
+++ b/dlls/d3dx9_36/effect.c
@@ -3482,9 +3482,11 @@ static HRESULT WINAPI ID3DXEffectImpl_FindNextValidTechnique(ID3DXEffect* iface,
 
 static BOOL WINAPI ID3DXEffectImpl_IsParameterUsed(ID3DXEffect* iface, D3DXHANDLE parameter, D3DXHANDLE technique)
 {
-    struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
+    struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
+    struct d3dx_parameter *param = get_valid_parameter(&effect->base_effect, parameter);
 
-    FIXME("(%p)->(%p, %p): stub\n", This, parameter, technique);
+    FIXME("iface %p, parameter %p, technique %p stub.\n", iface, parameter, technique);
+    TRACE("param %p (%s).\n", param, param ? debugstr_a(param->name) : "");
 
     return TRUE;
 }
-- 
2.4.10




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