[PATCH 6/6] wined3d: Prevent possible integer overflow in buffer_invalidate_bo_range().
Józef Kucia
jkucia at codeweavers.com
Sun Mar 20 17:15:30 CDT 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/buffer.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index 70a7a20..3d4ab55 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -47,7 +47,7 @@ static void buffer_invalidate_bo_range(struct wined3d_buffer *buffer, unsigned i
if (!offset && (!size || size == buffer->resource.size))
goto invalidate_all;
- if (offset > buffer->resource.size || offset + size > buffer->resource.size)
+ if (offset > buffer->resource.size || size > buffer->resource.size - offset)
{
WARN("Invalid range specified, invalidating entire buffer.\n");
goto invalidate_all;
--
2.4.10
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