d3dx9_36: Make d3dx_set_shader_const_state() static.
Francois Gouget
fgouget at free.fr
Tue Mar 22 05:24:44 CDT 2016
Signed-off-by: Francois Gouget <fgouget at free.fr>
---
dlls/d3dx9_36/effect.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c
index 8f82784..a210bb3 100644
--- a/dlls/d3dx9_36/effect.c
+++ b/dlls/d3dx9_36/effect.c
@@ -2645,7 +2645,7 @@ static void d3dx9_set_material_parameter(enum MATERIAL_TYPE op, D3DMATERIAL9 *ma
}
}
-HRESULT d3dx_set_shader_const_state(IDirect3DDevice9 *device, enum SHADER_CONSTANT_TYPE op, UINT index,
+static HRESULT d3dx_set_shader_const_state(IDirect3DDevice9 *device, enum SHADER_CONSTANT_TYPE op, UINT index,
struct d3dx_parameter *param, void *value_ptr)
{
static const struct
--
2.7.0
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