[PATCH 05/12] wined3d: Store pixel shader integer constants as wined3d_ivec4 structures.
Henri Verbeet
hverbeet at codeweavers.com
Tue May 17 07:01:49 CDT 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/arb_program_shader.c | 12 ++++++------
dlls/wined3d/device.c | 4 ++--
dlls/wined3d/glsl_shader.c | 2 +-
dlls/wined3d/stateblock.c | 14 ++++----------
dlls/wined3d/wined3d_private.h | 2 +-
5 files changed, 14 insertions(+), 20 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 51f16fd..4a665e7 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -595,9 +595,9 @@ static void shader_arb_ps_local_constants(const struct arb_ps_compiled_shader *g
if(gl_shader->int_consts[i] != WINED3D_CONST_NUM_UNUSED)
{
float val[4];
- val[0] = (float)state->ps_consts_i[4 * i];
- val[1] = (float)state->ps_consts_i[4 * i + 1];
- val[2] = (float)state->ps_consts_i[4 * i + 2];
+ val[0] = (float)state->ps_consts_i[i].x;
+ val[1] = (float)state->ps_consts_i[i].y;
+ val[2] = (float)state->ps_consts_i[i].z;
val[3] = -1.0f;
GL_EXTCALL(glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, gl_shader->int_consts[i], val));
@@ -4598,9 +4598,9 @@ static void find_arb_ps_compile_args(const struct wined3d_state *state,
}
else
{
- args->loop_ctrl[i][0] = state->ps_consts_i[i * 4];
- args->loop_ctrl[i][1] = state->ps_consts_i[i * 4 + 1];
- args->loop_ctrl[i][2] = state->ps_consts_i[i * 4 + 2];
+ args->loop_ctrl[i][0] = state->ps_consts_i[i].x;
+ args->loop_ctrl[i][1] = state->ps_consts_i[i].y;
+ args->loop_ctrl[i][2] = state->ps_consts_i[i].z;
}
}
}
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 9f081ca..ce296ba 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2657,7 +2657,7 @@ HRESULT CDECL wined3d_device_set_ps_consts_i(struct wined3d_device *device,
if (!constants || start_register >= WINED3D_MAX_CONSTS_I)
return WINED3DERR_INVALIDCALL;
- memcpy(&device->update_state->ps_consts_i[start_register * 4], constants, count * sizeof(int) * 4);
+ memcpy(&device->update_state->ps_consts_i[start_register], constants, count * sizeof(int) * 4);
for (i = 0; i < count; ++i)
TRACE("Set INT constant %u to {%d, %d, %d, %d}.\n", start_register + i,
constants[i * 4], constants[i * 4 + 1],
@@ -2687,7 +2687,7 @@ HRESULT CDECL wined3d_device_get_ps_consts_i(const struct wined3d_device *device
if (!constants || start_register >= WINED3D_MAX_CONSTS_I)
return WINED3DERR_INVALIDCALL;
- memcpy(constants, &device->state.ps_consts_i[start_register * 4], count * sizeof(int) * 4);
+ memcpy(constants, &device->state.ps_consts_i[start_register], count * sizeof(int) * 4);
return WINED3D_OK;
}
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 3907ce9..42b8def 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -1408,7 +1408,7 @@ static void shader_glsl_load_constants(void *shader_priv, struct wined3d_context
prog->ps.uniform_f_locations, &priv->pconst_heap, priv->stack, constant_version);
if (update_mask & WINED3D_SHADER_CONST_PS_I)
- shader_glsl_load_constants_i(pshader, gl_info, (const struct wined3d_ivec4 *)state->ps_consts_i,
+ shader_glsl_load_constants_i(pshader, gl_info, state->ps_consts_i,
prog->ps.uniform_i_locations, pshader->reg_maps.integer_constants);
if (update_mask & WINED3D_SHADER_CONST_PS_B)
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index d9547ea..090faed 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -673,16 +673,10 @@ void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock)
for (i = 0; i < stateblock->num_contained_ps_consts_i; ++i)
{
unsigned int idx = stateblock->contained_ps_consts_i[i];
- TRACE("Setting ps_consts_i[%u] to {%d, %d, %d, %d}.\n", idx,
- src_state->ps_consts_i[idx * 4 + 0],
- src_state->ps_consts_i[idx * 4 + 1],
- src_state->ps_consts_i[idx * 4 + 2],
- src_state->ps_consts_i[idx * 4 + 3]);
- stateblock->state.ps_consts_i[idx * 4 + 0] = src_state->ps_consts_i[idx * 4 + 0];
- stateblock->state.ps_consts_i[idx * 4 + 1] = src_state->ps_consts_i[idx * 4 + 1];
- stateblock->state.ps_consts_i[idx * 4 + 2] = src_state->ps_consts_i[idx * 4 + 2];
- stateblock->state.ps_consts_i[idx * 4 + 3] = src_state->ps_consts_i[idx * 4 + 3];
+ TRACE("Setting ps_consts_i[%u] to %s.\n", idx, debug_ivec4(&src_state->ps_consts_i[idx]));
+
+ stateblock->state.ps_consts_i[idx] = src_state->ps_consts_i[idx];
}
/* Pixel shader boolean constants. */
@@ -934,7 +928,7 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock)
for (i = 0; i < stateblock->num_contained_ps_consts_i; ++i)
{
wined3d_device_set_ps_consts_i(device, stateblock->contained_ps_consts_i[i],
- stateblock->state.ps_consts_i + stateblock->contained_ps_consts_i[i] * 4, 1);
+ &stateblock->state.ps_consts_i[stateblock->contained_ps_consts_i[i]].x, 1);
}
for (i = 0; i < stateblock->num_contained_ps_consts_b; ++i)
{
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index a8b9e69..7849831 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2216,7 +2216,7 @@ struct wined3d_state
struct wined3d_vec4 vs_consts_f[WINED3D_MAX_VS_CONSTS_F];
BOOL ps_consts_b[MAX_CONST_B];
- INT ps_consts_i[WINED3D_MAX_CONSTS_I * 4];
+ struct wined3d_ivec4 ps_consts_i[WINED3D_MAX_CONSTS_I];
struct wined3d_vec4 ps_consts_f[WINED3D_MAX_PS_CONSTS_F];
struct wined3d_texture *textures[MAX_COMBINED_SAMPLERS];
--
2.1.4
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