[PATCH 1/5] wined3d: Send light updates through the command stream.

Henri Verbeet hverbeet at codeweavers.com
Sun Feb 19 11:16:35 CST 2017


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/cs.c              | 49 ++++++++++++++++++++++++++++++++++++++++++
 dlls/wined3d/device.c          |  3 +++
 dlls/wined3d/wined3d_private.h |  1 +
 3 files changed, 53 insertions(+)

diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index bbae5ad..a3ea648 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -54,6 +54,7 @@ enum wined3d_cs_op
     WINED3D_CS_OP_SET_CLIP_PLANE,
     WINED3D_CS_OP_SET_COLOR_KEY,
     WINED3D_CS_OP_SET_MATERIAL,
+    WINED3D_CS_OP_SET_LIGHT,
     WINED3D_CS_OP_RESET_STATE,
     WINED3D_CS_OP_CALLBACK,
     WINED3D_CS_OP_QUERY_ISSUE,
@@ -278,6 +279,12 @@ struct wined3d_cs_set_material
     struct wined3d_material material;
 };
 
+struct wined3d_cs_set_light
+{
+    enum wined3d_cs_op opcode;
+    struct wined3d_light_info light;
+};
+
 struct wined3d_cs_reset_state
 {
     enum wined3d_cs_op opcode;
@@ -1369,6 +1376,47 @@ void wined3d_cs_emit_set_material(struct wined3d_cs *cs, const struct wined3d_ma
     cs->ops->submit(cs);
 }
 
+static void wined3d_cs_exec_set_light(struct wined3d_cs *cs, const void *data)
+{
+    const struct wined3d_cs_set_light *op = data;
+    struct wined3d_light_info *light_info;
+    unsigned int light_idx, hash_idx;
+
+    light_idx = op->light.OriginalIndex;
+
+    if (!(light_info = wined3d_state_get_light(&cs->state, light_idx)))
+    {
+        TRACE("Adding new light.\n");
+        if (!(light_info = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*light_info))))
+        {
+            ERR("Failed to allocate light info.\n");
+            return;
+        }
+
+        hash_idx = LIGHTMAP_HASHFUNC(light_idx);
+        list_add_head(&cs->state.light_map[hash_idx], &light_info->entry);
+        light_info->glIndex = -1;
+        light_info->OriginalIndex = light_idx;
+    }
+
+    light_info->OriginalParms = op->light.OriginalParms;
+    light_info->position = op->light.position;
+    light_info->direction = op->light.direction;
+    light_info->exponent = op->light.exponent;
+    light_info->cutoff = op->light.cutoff;
+}
+
+void wined3d_cs_emit_set_light(struct wined3d_cs *cs, const struct wined3d_light_info *light)
+{
+    struct wined3d_cs_set_light *op;
+
+    op = cs->ops->require_space(cs, sizeof(*op));
+    op->opcode = WINED3D_CS_OP_SET_LIGHT;
+    op->light = *light;
+
+    cs->ops->submit(cs);
+}
+
 static void wined3d_cs_exec_reset_state(struct wined3d_cs *cs, const void *data)
 {
     struct wined3d_adapter *adapter = cs->device->adapter;
@@ -1565,6 +1613,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
     /* WINED3D_CS_OP_SET_CLIP_PLANE             */ wined3d_cs_exec_set_clip_plane,
     /* WINED3D_CS_OP_SET_COLOR_KEY              */ wined3d_cs_exec_set_color_key,
     /* WINED3D_CS_OP_SET_MATERIAL               */ wined3d_cs_exec_set_material,
+    /* WINED3D_CS_OP_SET_LIGHT                  */ wined3d_cs_exec_set_light,
     /* WINED3D_CS_OP_RESET_STATE                */ wined3d_cs_exec_reset_state,
     /* WINED3D_CS_OP_CALLBACK                   */ wined3d_cs_exec_callback,
     /* WINED3D_CS_OP_QUERY_ISSUE                */ wined3d_cs_exec_query_issue,
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 2c8da30..4c10f99 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1655,6 +1655,9 @@ HRESULT CDECL wined3d_device_set_light(struct wined3d_device *device,
             FIXME("Unrecognized light type %#x.\n", light->type);
     }
 
+    if (!device->recording)
+        wined3d_cs_emit_set_light(device->cs, object);
+
     return WINED3D_OK;
 }
 
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 4c70c97..23f15df 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3203,6 +3203,7 @@ void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs *cs,
         struct wined3d_rendertarget_view *view) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buffer *buffer,
         enum wined3d_format_id format_id, unsigned int offset) DECLSPEC_HIDDEN;
+void wined3d_cs_emit_set_light(struct wined3d_cs *cs, const struct wined3d_light_info *light) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_set_material(struct wined3d_cs *cs, const struct wined3d_material *material) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_set_predication(struct wined3d_cs *cs,
         struct wined3d_query *predicate, BOOL value) DECLSPEC_HIDDEN;
-- 
2.1.4




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