[PATCH 2/5] wined3d: Send light enable updates through the command stream.

Henri Verbeet hverbeet at codeweavers.com
Sun Feb 19 11:16:36 CST 2017


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/cs.c              | 50 ++++++++++++++++++++++++++++++++++++++++++
 dlls/wined3d/device.c          | 17 ++------------
 dlls/wined3d/wined3d_private.h |  1 +
 3 files changed, 53 insertions(+), 15 deletions(-)

diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index a3ea648..ca851da 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -55,6 +55,7 @@ enum wined3d_cs_op
     WINED3D_CS_OP_SET_COLOR_KEY,
     WINED3D_CS_OP_SET_MATERIAL,
     WINED3D_CS_OP_SET_LIGHT,
+    WINED3D_CS_OP_SET_LIGHT_ENABLE,
     WINED3D_CS_OP_RESET_STATE,
     WINED3D_CS_OP_CALLBACK,
     WINED3D_CS_OP_QUERY_ISSUE,
@@ -285,6 +286,13 @@ struct wined3d_cs_set_light
     struct wined3d_light_info light;
 };
 
+struct wined3d_cs_set_light_enable
+{
+    enum wined3d_cs_op opcode;
+    unsigned int idx;
+    BOOL enable;
+};
+
 struct wined3d_cs_reset_state
 {
     enum wined3d_cs_op opcode;
@@ -1399,6 +1407,13 @@ static void wined3d_cs_exec_set_light(struct wined3d_cs *cs, const void *data)
         light_info->OriginalIndex = light_idx;
     }
 
+    if (light_info->glIndex != -1)
+    {
+        if (light_info->OriginalParms.type != op->light.OriginalParms.type)
+            device_invalidate_state(cs->device, STATE_LIGHT_TYPE);
+        device_invalidate_state(cs->device, STATE_ACTIVELIGHT(light_info->glIndex));
+    }
+
     light_info->OriginalParms = op->light.OriginalParms;
     light_info->position = op->light.position;
     light_info->direction = op->light.direction;
@@ -1417,6 +1432,40 @@ void wined3d_cs_emit_set_light(struct wined3d_cs *cs, const struct wined3d_light
     cs->ops->submit(cs);
 }
 
+static void wined3d_cs_exec_set_light_enable(struct wined3d_cs *cs, const void *data)
+{
+    const struct wined3d_cs_set_light_enable *op = data;
+    struct wined3d_device *device = cs->device;
+    struct wined3d_light_info *light_info;
+    int prev_idx;
+
+    if (!(light_info = wined3d_state_get_light(&cs->state, op->idx)))
+    {
+        ERR("Light doesn't exist.\n");
+        return;
+    }
+
+    prev_idx = light_info->glIndex;
+    wined3d_state_enable_light(&cs->state, &device->adapter->d3d_info, light_info, op->enable);
+    if (light_info->glIndex != prev_idx)
+    {
+        device_invalidate_state(device, STATE_LIGHT_TYPE);
+        device_invalidate_state(device, STATE_ACTIVELIGHT(op->enable ? light_info->glIndex : prev_idx));
+    }
+}
+
+void wined3d_cs_emit_set_light_enable(struct wined3d_cs *cs, unsigned int idx, BOOL enable)
+{
+    struct wined3d_cs_set_light_enable *op;
+
+    op = cs->ops->require_space(cs, sizeof(*op));
+    op->opcode = WINED3D_CS_OP_SET_LIGHT_ENABLE;
+    op->idx = idx;
+    op->enable = enable;
+
+    cs->ops->submit(cs);
+}
+
 static void wined3d_cs_exec_reset_state(struct wined3d_cs *cs, const void *data)
 {
     struct wined3d_adapter *adapter = cs->device->adapter;
@@ -1614,6 +1663,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
     /* WINED3D_CS_OP_SET_COLOR_KEY              */ wined3d_cs_exec_set_color_key,
     /* WINED3D_CS_OP_SET_MATERIAL               */ wined3d_cs_exec_set_material,
     /* WINED3D_CS_OP_SET_LIGHT                  */ wined3d_cs_exec_set_light,
+    /* WINED3D_CS_OP_SET_LIGHT_ENABLE           */ wined3d_cs_exec_set_light_enable,
     /* WINED3D_CS_OP_RESET_STATE                */ wined3d_cs_exec_reset_state,
     /* WINED3D_CS_OP_CALLBACK                   */ wined3d_cs_exec_callback,
     /* WINED3D_CS_OP_QUERY_ISSUE                */ wined3d_cs_exec_query_issue,
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 4c10f99..2005341 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1568,14 +1568,6 @@ HRESULT CDECL wined3d_device_set_light(struct wined3d_device *device,
             light->direction.x, light->direction.y, light->direction.z,
             light->range, light->falloff, light->theta, light->phi);
 
-    /* Update the live definitions if the light is currently assigned a glIndex. */
-    if (object->glIndex != -1 && !device->recording)
-    {
-        if (object->OriginalParms.type != light->type)
-            device_invalidate_state(device, STATE_LIGHT_TYPE);
-        device_invalidate_state(device, STATE_ACTIVELIGHT(object->glIndex));
-    }
-
     /* Save away the information. */
     object->OriginalParms = *light;
 
@@ -1681,7 +1673,6 @@ HRESULT CDECL wined3d_device_get_light(const struct wined3d_device *device,
 HRESULT CDECL wined3d_device_set_light_enable(struct wined3d_device *device, UINT light_idx, BOOL enable)
 {
     struct wined3d_light_info *light_info;
-    int prev_idx;
 
     TRACE("device %p, light_idx %u, enable %#x.\n", device, light_idx, enable);
 
@@ -1698,13 +1689,9 @@ HRESULT CDECL wined3d_device_set_light_enable(struct wined3d_device *device, UIN
         }
     }
 
-    prev_idx = light_info->glIndex;
     wined3d_state_enable_light(device->update_state, &device->adapter->d3d_info, light_info, enable);
-    if (!device->recording && light_info->glIndex != prev_idx)
-    {
-        device_invalidate_state(device, STATE_LIGHT_TYPE);
-        device_invalidate_state(device, STATE_ACTIVELIGHT(enable ? light_info->glIndex : prev_idx));
-    }
+    if (!device->recording)
+        wined3d_cs_emit_set_light_enable(device->cs, light_idx, enable);
 
     return WINED3D_OK;
 }
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 23f15df..3190d87 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3204,6 +3204,7 @@ void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs *cs,
 void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buffer *buffer,
         enum wined3d_format_id format_id, unsigned int offset) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_set_light(struct wined3d_cs *cs, const struct wined3d_light_info *light) DECLSPEC_HIDDEN;
+void wined3d_cs_emit_set_light_enable(struct wined3d_cs *cs, unsigned int idx, BOOL enable) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_set_material(struct wined3d_cs *cs, const struct wined3d_material *material) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_set_predication(struct wined3d_cs *cs,
         struct wined3d_query *predicate, BOOL value) DECLSPEC_HIDDEN;
-- 
2.1.4




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