[PATCH 4/5] wined3d: Introduce a separate CS queue for resource maps.

Henri Verbeet hverbeet at codeweavers.com
Sun May 21 10:53:42 CDT 2017


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/cs.c              | 255 ++++++++++++++++++++++-------------------
 dlls/wined3d/device.c          |   8 +-
 dlls/wined3d/resource.c        |   1 +
 dlls/wined3d/swapchain.c       |  10 +-
 dlls/wined3d/texture.c         |  10 +-
 dlls/wined3d/wined3d_private.h |  15 ++-
 6 files changed, 162 insertions(+), 137 deletions(-)

diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 7d89a2e..1e1d69e 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -454,7 +454,7 @@ void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *sw
     unsigned int i;
     LONG pending;
 
-    op = cs->ops->require_space(cs, sizeof(*op));
+    op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
     op->opcode = WINED3D_CS_OP_PRESENT;
     op->dst_window_override = dst_window_override;
     op->swapchain = swapchain;
@@ -470,7 +470,7 @@ void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *sw
         wined3d_resource_acquire(&swapchain->back_buffers[i]->resource);
     }
 
-    cs->ops->submit(cs);
+    cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
 
     /* Limit input latency by limiting the number of presents that we can get
      * ahead of the worker thread. We have a constant limit here, but
@@ -515,7 +515,8 @@ void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *
     struct wined3d_cs_clear *op;
     unsigned int i;
 
-    op = cs->ops->require_space(cs, FIELD_OFFSET(struct wined3d_cs_clear, rects[rect_count]));
+    op = cs->ops->require_space(cs, FIELD_OFFSET(struct wined3d_cs_clear, rects[rect_count]),
+            WINED3D_CS_QUEUE_DEFAULT);
     op->opcode = WINED3D_CS_OP_CLEAR;
     op->flags = flags;
     op->rt_count = rt_count;
@@ -538,7 +539,7 @@ void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *
     if (flags & (WINED3DCLEAR_ZBUFFER | WINED3DCLEAR_STENCIL))
         wined3d_resource_acquire(state->fb->depth_stencil->resource);
 
-    cs->ops->submit(cs);
+    cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
 }
 
 void wined3d_cs_emit_clear_rendertarget_view(struct wined3d_cs *cs, struct wined3d_rendertarget_view *view,
@@ -551,7 +552,8 @@ void wined3d_cs_emit_clear_rendertarget_view(struct wined3d_cs *cs, struct wined
         struct wined3d_fb_state fb;
     } *extra;
 
-    op = cs->ops->require_space(cs, FIELD_OFFSET(struct wined3d_cs_clear, rects[1]) + sizeof(*extra));
+    op = cs->ops->require_space(cs, FIELD_OFFSET(struct wined3d_cs_clear, rects[1]) + sizeof(*extra),
+            WINED3D_CS_QUEUE_DEFAULT);
     extra = (void *)&op->rects[1];
     extra->fb.render_targets = &extra->rt;
     op->fb = &extra->fb;
@@ -579,7 +581,7 @@ void wined3d_cs_emit_clear_rendertarget_view(struct wined3d_cs *cs, struct wined
 
     wined3d_resource_acquire(view->resource);
 
-    cs->ops->submit(cs);
+    cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
 }
 
 static void acquire_shader_resources(const struct wined3d_state *state, unsigned int shader_mask)
@@ -707,7 +709,7 @@ void wined3d_cs_emit_dispatch(struct wined3d_cs *cs,
     const struct wined3d_state *state = &cs->device->state;
     struct wined3d_cs_dispatch *op;
 
-    op = cs->ops->require_space(cs, sizeof(*op));
+    op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
     op->opcode = WINED3D_CS_OP_DISPATCH;
     op->group_count_x = group_count_x;
     op->group_count_y = group_count_y;
@@ -717,7 +719,7 @@ void wined3d_cs_emit_dispatch(struct wined3d_cs *cs,
     acquire_unordered_access_resources(state->shader[WINED3D_SHADER_TYPE_COMPUTE],
             state->unordered_access_view[WINED3D_PIPELINE_COMPUTE]);
 
-    cs->ops->submit(cs);
+    cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
 }
 
 static void wined3d_cs_exec_draw(struct wined3d_cs *cs, const void *data)
@@ -781,7 +783,7 @@ void wined3d_cs_emit_draw(struct wined3d_cs *cs, GLenum primitive_type, unsigned
     struct wined3d_cs_draw *op;
     unsigned int i;
 
-    op = cs->ops->require_space(cs, sizeof(*op));
+    op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
     op->opcode = WINED3D_CS_OP_DRAW;
     op->primitive_type = primitive_type;
     op->patch_vertex_count = patch_vertex_count;
@@ -820,7 +822,7 @@ void wined3d_cs_emit_draw(struct wined3d_cs *cs, GLenum primitive_type, unsigned
     acquire_unordered_access_resources(state->shader[WINED3D_SHADER_TYPE_PIXEL],
             state->unordered_access_view[WINED3D_PIPELINE_GRAPHICS]);
 
-    cs->ops->submit(cs);
+    cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
 }
 
 static void wined3d_cs_exec_flush(struct wined3d_cs *cs, const void *data)
@@ -836,10 +838,10 @@ void wined3d_cs_emit_flush(struct wined3d_cs *cs)
 {
     struct wined3d_cs_flush *op;
 
-    op = cs->ops->require_space(cs, sizeof(*op));
+    op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
     op->opcode = WINED3D_CS_OP_FLUSH;
 
-    cs->ops->submit(cs);
+    cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
 }
 
 static void wined3d_cs_exec_set_predication(struct wined3d_cs *cs, const void *data)
@@ -854,12 +856,12 @@ void wined3d_cs_emit_set_predication(struct wined3d_cs *cs, struct wined3d_query
 {
     struct wined3d_cs_set_predication *op;
 
-    op = cs->ops->require_space(cs, sizeof(*op));
+    op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
     op->opcode = WINED3D_CS_OP_SET_PREDICATION;
     op->predicate = predicate;
     op->value = value;
 
-    cs->ops->submit(cs);
+    cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
 }
 
 static void wined3d_cs_exec_set_viewport(struct wined3d_cs *cs, const void *data)
@@ -874,11 +876,11 @@ void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_vi
 {
     struct wined3d_cs_set_viewport *op;
 
-    op = cs->ops->require_space(cs, sizeof(*op));
+    op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
     op->opcode = WINED3D_CS_OP_SET_VIEWPORT;
     op->viewport = *viewport;
 
-    cs->ops->submit(cs);
+    cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
 }
 
 static void wined3d_cs_exec_set_scissor_rect(struct wined3d_cs *cs, const void *data)
@@ -893,11 +895,11 @@ void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs *cs, const RECT *rect)
 {
     struct wined3d_cs_set_scissor_rect *op;
 
-    op = cs->ops->require_space(cs, sizeof(*op));
+    op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
     op->opcode = WINED3D_CS_OP_SET_SCISSOR_RECT;
     op->rect = *rect;
 
-    cs->ops->submit(cs);
+    cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
 }
 
 static void wined3d_cs_exec_set_rendertarget_view(struct wined3d_cs *cs, const void *data)
@@ -913,12 +915,12 @@ void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs *cs, unsigned int v
 {
     struct wined3d_cs_set_rendertarget_view *op;
 
-    op = cs->ops->require_space(cs, sizeof(*op));
+    op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
     op->opcode = WINED3D_CS_OP_SET_RENDERTARGET_VIEW;
     op->view_idx = view_idx;
     op->view = view;
 
-    cs->ops->submit(cs);
+    cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
 }
 
 static void wined3d_cs_exec_set_depth_stencil_view(struct wined3d_cs *cs, const void *data)
@@ -962,11 +964,11 @@ void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs *cs, struct wined3
 {
     struct wined3d_cs_set_depth_stencil_view *op;
 
-    op = cs->ops->require_space(cs, sizeof(*op));
+    op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
     op->opcode = WINED3D_CS_OP_SET_DEPTH_STENCIL_VIEW;
     op->view = view;
 
-    cs->ops->submit(cs);
+    cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
 }
 
 static void wined3d_cs_exec_set_vertex_declaration(struct wined3d_cs *cs, const void *data)
@@ -981,11 +983,11 @@ void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs, struct wined3
 {
     struct wined3d_cs_set_vertex_declaration *op;
 
-    op = cs->ops->require_space(cs, sizeof(*op));
+    op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
     op->opcode = WINED3D_CS_OP_SET_VERTEX_DECLARATION;
     op->declaration = declaration;
 
-    cs->ops->submit(cs);
+    cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
 }
 
 static void wined3d_cs_exec_set_stream_source(struct wined3d_cs *cs, const void *data)
@@ -1013,14 +1015,14 @@ void wined3d_cs_emit_set_stream_source(struct wined3d_cs *cs, UINT stream_idx,
 {
     struct wined3d_cs_set_stream_source *op;
 
-    op = cs->ops->require_space(cs, sizeof(*op));
+    op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
     op->opcode = WINED3D_CS_OP_SET_STREAM_SOURCE;
     op->stream_idx = stream_idx;
     op->buffer = buffer;
     op->offset = offset;
     op->stride = stride;
 
-    cs->ops->submit(cs);
+    cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
 }
 
 static void wined3d_cs_exec_set_stream_source_freq(struct wined3d_cs *cs, const void *data)
@@ -1039,13 +1041,13 @@ void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs *cs, UINT stream_i
 {
     struct wined3d_cs_set_stream_source_freq *op;
 
-    op = cs->ops->require_space(cs, sizeof(*op));
+    op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
     op->opcode = WINED3D_CS_OP_SET_STREAM_SOURCE_FREQ;
     op->stream_idx = stream_idx;
     op->frequency = frequency;
     op->flags = flags;
 
-    cs->ops->submit(cs);
+    cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
 }
 
 static void wined3d_cs_exec_set_stream_output(struct wined3d_cs *cs, const void *data)
@@ -1072,13 +1074,13 @@ void wined3d_cs_emit_set_stream_output(struct wined3d_cs *cs, UINT stream_idx,
 {
     struct wined3d_cs_set_stream_output *op;
 
-    op = cs->ops->require_space(cs, sizeof(*op));
+    op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
     op->opcode = WINED3D_CS_OP_SET_STREAM_OUTPUT;
     op->stream_idx = stream_idx;
     op->buffer = buffer;
     op->offset = offset;
 
-    cs->ops->submit(cs);
+    cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
 }
 
 static void wined3d_cs_exec_set_index_buffer(struct wined3d_cs *cs, const void *data)
@@ -1104,13 +1106,13 @@ void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buff
 {
     struct wined3d_cs_set_index_buffer *op;
 
-    op = cs->ops->require_space(cs, sizeof(*op));
+    op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
     op->opcode = WINED3D_CS_OP_SET_INDEX_BUFFER;
     op->buffer = buffer;
     op->format_id = format_id;
     op->offset = offset;
 
-    cs->ops->submit(cs);
+    cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
 }
 
 static void wined3d_cs_exec_set_constant_buffer(struct wined3d_cs *cs, const void *data)
@@ -1134,13 +1136,13 @@ void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs *cs, enum wined3d_sha
 {
     struct wined3d_cs_set_constant_buffer *op;
 
-    op = cs->ops->require_space(cs, sizeof(*op));
+    op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
     op->opcode = WINED3D_CS_OP_SET_CONSTANT_BUFFER;
     op->type = type;
     op->cb_idx = cb_idx;
     op->buffer = buffer;
 
-    cs->ops->submit(cs);
+    cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
 }
 
 static void wined3d_cs_exec_set_texture(struct wined3d_cs *cs, const void *data)
@@ -1226,12 +1228,12 @@ void wined3d_cs_emit_set_texture(struct wined3d_cs *cs, UINT stage, struct wined
 {
     struct wined3d_cs_set_texture *op;
 
-    op = cs->ops->require_space(cs, sizeof(*op));
+    op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
     op->opcode = WINED3D_CS_OP_SET_TEXTURE;
     op->stage = stage;
     op->texture = texture;
 
-    cs->ops->submit(cs);
+    cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
 }
 
 static void wined3d_cs_exec_set_shader_resource_view(struct wined3d_cs *cs, const void *data)
@@ -1258,13 +1260,13 @@ void wined3d_cs_emit_set_shader_resource_view(struct wined3d_cs *cs, enum wined3
 {
     struct wined3d_cs_set_shader_resource_view *op;
 
-    op = cs->ops->require_space(cs, sizeof(*op));
+    op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
     op->opcode = WINED3D_CS_OP_SET_SHADER_RESOURCE_VIEW;
     op->type = type;
     op->view_idx = view_idx;
     op->view = view;
 
-    cs->ops->submit(cs);
+    cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
 }
 
 static void wined3d_cs_exec_set_unordered_access_view(struct wined3d_cs *cs, const void *data)
@@ -1288,13 +1290,13 @@ void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, enum wined
 {
     struct wined3d_cs_set_unordered_access_view *op;
 
-    op = cs->ops->require_space(cs, sizeof(*op));
+    op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
     op->opcode = WINED3D_CS_OP_SET_UNORDERED_ACCESS_VIEW;
     op->pipeline = pipeline;
     op->view_idx = view_idx;
     op->view = view;
 
-    cs->ops->submit(cs);
+    cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
 }
 
 static void wined3d_cs_exec_set_sampler(struct wined3d_cs *cs, const void *data)
@@ -1313,13 +1315,13 @@ void wined3d_cs_emit_set_sampler(struct wined3d_cs *cs, enum wined3d_shader_type
 {
     struct wined3d_cs_set_sampler *op;
 
-    op = cs->ops->require_space(cs, sizeof(*op));
+    op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
     op->opcode = WINED3D_CS_OP_SET_SAMPLER;
     op->type = type;
     op->sampler_idx = sampler_idx;
     op->sampler = sampler;
 
-    cs->ops->submit(cs);
+    cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
 }
 
 static void wined3d_cs_exec_set_shader(struct wined3d_cs *cs, const void *data)
@@ -1338,12 +1340,12 @@ void wined3d_cs_emit_set_shader(struct wined3d_cs *cs, enum wined3d_shader_type
 {
     struct wined3d_cs_set_shader *op;
 
-    op = cs->ops->require_space(cs, sizeof(*op));
+    op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
     op->opcode = WINED3D_CS_OP_SET_SHADER;
     op->type = type;
     op->shader = shader;
 
-    cs->ops->submit(cs);
+    cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
 }
 
 static void wined3d_cs_exec_set_rasterizer_state(struct wined3d_cs *cs, const void *data)
@@ -1359,11 +1361,11 @@ void wined3d_cs_emit_set_rasterizer_state(struct wined3d_cs *cs,
 {
     struct wined3d_cs_set_rasterizer_state *op;
 
-    op = cs->ops->require_space(cs, sizeof(*op));
+    op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
     op->opcode = WINED3D_CS_OP_SET_RASTERIZER_STATE;
     op->state = rasterizer_state;
 
-    cs->ops->submit(cs);
+    cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
 }
 
 static void wined3d_cs_exec_set_render_state(struct wined3d_cs *cs, const void *data)
@@ -1378,12 +1380,12 @@ void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs, enum wined3d_render
 {
     struct wined3d_cs_set_render_state *op;
 
-    op = cs->ops->require_space(cs, sizeof(*op));
+    op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
     op->opcode = WINED3D_CS_OP_SET_RENDER_STATE;
     op->state = state;
     op->value = value;
 
-    cs->ops->submit(cs);
+    cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
 }
 
 static void wined3d_cs_exec_set_texture_state(struct wined3d_cs *cs, const void *data)
@@ -1399,13 +1401,13 @@ void wined3d_cs_emit_set_texture_state(struct wined3d_cs *cs, UINT stage,
 {
     struct wined3d_cs_set_texture_state *op;
 
-    op = cs->ops->require_space(cs, sizeof(*op));
+    op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
     op->opcode = WINED3D_CS_OP_SET_TEXTURE_STATE;
     op->stage = stage;
     op->state = state;
     op->value = value;
 
-    cs->ops->submit(cs);
+    cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
 }
 
 static void wined3d_cs_exec_set_sampler_state(struct wined3d_cs *cs, const void *data)
@@ -1421,13 +1423,13 @@ void wined3d_cs_emit_set_sampler_state(struct wined3d_cs *cs, UINT sampler_idx,
 {
     struct wined3d_cs_set_sampler_state *op;
 
-    op = cs->ops->require_space(cs, sizeof(*op));
+    op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
     op->opcode = WINED3D_CS_OP_SET_SAMPLER_STATE;
     op->sampler_idx = sampler_idx;
     op->state = state;
     op->value = value;
 
-    cs->ops->submit(cs);
+    cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
 }
 
 static void wined3d_cs_exec_set_transform(struct wined3d_cs *cs, const void *data)
@@ -1444,12 +1446,12 @@ void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform
 {
     struct wined3d_cs_set_transform *op;
 
-    op = cs->ops->require_space(cs, sizeof(*op));
+    op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
     op->opcode = WINED3D_CS_OP_SET_TRANSFORM;
     op->state = state;
     op->matrix = *matrix;
 
-    cs->ops->submit(cs);
+    cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
 }
 
 static void wined3d_cs_exec_set_clip_plane(struct wined3d_cs *cs, const void *data)
@@ -1464,12 +1466,12 @@ void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx, const
 {
     struct wined3d_cs_set_clip_plane *op;
 
-    op = cs->ops->require_space(cs, sizeof(*op));
+    op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
     op->opcode = WINED3D_CS_OP_SET_CLIP_PLANE;
     op->plane_idx = plane_idx;
     op->plane = *plane;
 
-    cs->ops->submit(cs);
+    cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
 }
 
 static void wined3d_cs_exec_set_color_key(struct wined3d_cs *cs, const void *data)
@@ -1540,7 +1542,7 @@ void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture
 {
     struct wined3d_cs_set_color_key *op;
 
-    op = cs->ops->require_space(cs, sizeof(*op));
+    op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
     op->opcode = WINED3D_CS_OP_SET_COLOR_KEY;
     op->texture = texture;
     op->flags = flags;
@@ -1552,7 +1554,7 @@ void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture
     else
         op->set = 0;
 
-    cs->ops->submit(cs);
+    cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
 }
 
 static void wined3d_cs_exec_set_material(struct wined3d_cs *cs, const void *data)
@@ -1567,11 +1569,11 @@ void wined3d_cs_emit_set_material(struct wined3d_cs *cs, const struct wined3d_ma
 {
     struct wined3d_cs_set_material *op;
 
-    op = cs->ops->require_space(cs, sizeof(*op));
+    op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
     op->opcode = WINED3D_CS_OP_SET_MATERIAL;
     op->material = *material;
 
-    cs->ops->submit(cs);
+    cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
 }
 
 static void wined3d_cs_exec_set_light(struct wined3d_cs *cs, const void *data)
@@ -1615,11 +1617,11 @@ void wined3d_cs_emit_set_light(struct wined3d_cs *cs, const struct wined3d_light
 {
     struct wined3d_cs_set_light *op;
 
-    op = cs->ops->require_space(cs, sizeof(*op));
+    op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
     op->opcode = WINED3D_CS_OP_SET_LIGHT;
     op->light = *light;
 
-    cs->ops->submit(cs);
+    cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
 }
 
 static void wined3d_cs_exec_set_light_enable(struct wined3d_cs *cs, const void *data)
@@ -1648,12 +1650,12 @@ void wined3d_cs_emit_set_light_enable(struct wined3d_cs *cs, unsigned int idx, B
 {
     struct wined3d_cs_set_light_enable *op;
 
-    op = cs->ops->require_space(cs, sizeof(*op));
+    op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
     op->opcode = WINED3D_CS_OP_SET_LIGHT_ENABLE;
     op->idx = idx;
     op->enable = enable;
 
-    cs->ops->submit(cs);
+    cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
 }
 
 static const struct
@@ -1713,14 +1715,15 @@ static void wined3d_cs_mt_push_constants(struct wined3d_cs *cs, enum wined3d_pus
     size_t size;
 
     size = count * wined3d_cs_push_constant_info[p].size;
-    op = cs->ops->require_space(cs, FIELD_OFFSET(struct wined3d_cs_push_constants, constants[size]));
+    op = cs->ops->require_space(cs, FIELD_OFFSET(struct wined3d_cs_push_constants, constants[size]),
+            WINED3D_CS_QUEUE_DEFAULT);
     op->opcode = WINED3D_CS_OP_PUSH_CONSTANTS;
     op->type = p;
     op->start_idx = start_idx;
     op->count = count;
     memcpy(op->constants, constants, size);
 
-    cs->ops->submit(cs);
+    cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
 }
 
 static void wined3d_cs_exec_reset_state(struct wined3d_cs *cs, const void *data)
@@ -1737,10 +1740,10 @@ void wined3d_cs_emit_reset_state(struct wined3d_cs *cs)
 {
     struct wined3d_cs_reset_state *op;
 
-    op = cs->ops->require_space(cs, sizeof(*op));
+    op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
     op->opcode = WINED3D_CS_OP_RESET_STATE;
 
-    cs->ops->submit(cs);
+    cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
 }
 
 static void wined3d_cs_exec_callback(struct wined3d_cs *cs, const void *data)
@@ -1754,12 +1757,12 @@ static void wined3d_cs_emit_callback(struct wined3d_cs *cs, void (*callback)(voi
 {
     struct wined3d_cs_callback *op;
 
-    op = cs->ops->require_space(cs, sizeof(*op));
+    op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
     op->opcode = WINED3D_CS_OP_CALLBACK;
     op->callback = callback;
     op->object = object;
 
-    cs->ops->submit(cs);
+    cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
 }
 
 void wined3d_cs_destroy_object(struct wined3d_cs *cs, void (*callback)(void *object), void *object)
@@ -1815,12 +1818,12 @@ void wined3d_cs_emit_query_issue(struct wined3d_cs *cs, struct wined3d_query *qu
 {
     struct wined3d_cs_query_issue *op;
 
-    op = cs->ops->require_space(cs, sizeof(*op));
+    op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
     op->opcode = WINED3D_CS_OP_QUERY_ISSUE;
     op->query = query;
     op->flags = flags;
 
-    cs->ops->submit(cs);
+    cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
 }
 
 static void wined3d_cs_exec_preload_resource(struct wined3d_cs *cs, const void *data)
@@ -1836,13 +1839,13 @@ void wined3d_cs_emit_preload_resource(struct wined3d_cs *cs, struct wined3d_reso
 {
     struct wined3d_cs_preload_resource *op;
 
-    op = cs->ops->require_space(cs, sizeof(*op));
+    op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
     op->opcode = WINED3D_CS_OP_PRELOAD_RESOURCE;
     op->resource = resource;
 
     wined3d_resource_acquire(resource);
 
-    cs->ops->submit(cs);
+    cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
 }
 
 static void wined3d_cs_exec_unload_resource(struct wined3d_cs *cs, const void *data)
@@ -1858,13 +1861,13 @@ void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resou
 {
     struct wined3d_cs_unload_resource *op;
 
-    op = cs->ops->require_space(cs, sizeof(*op));
+    op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
     op->opcode = WINED3D_CS_OP_UNLOAD_RESOURCE;
     op->resource = resource;
 
     wined3d_resource_acquire(resource);
 
-    cs->ops->submit(cs);
+    cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
 }
 
 static void wined3d_cs_exec_map(struct wined3d_cs *cs, const void *data)
@@ -1886,7 +1889,7 @@ HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource,
      * increasing the map count would be visible to applications. */
     wined3d_not_from_cs(cs);
 
-    op = cs->ops->require_space(cs, sizeof(*op));
+    op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_MAP);
     op->opcode = WINED3D_CS_OP_MAP;
     op->resource = resource;
     op->sub_resource_idx = sub_resource_idx;
@@ -1895,8 +1898,8 @@ HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource,
     op->flags = flags;
     op->hr = &hr;
 
-    cs->ops->submit(cs);
-    cs->ops->finish(cs);
+    cs->ops->submit(cs, WINED3D_CS_QUEUE_MAP);
+    cs->ops->finish(cs, WINED3D_CS_QUEUE_MAP);
 
     return hr;
 }
@@ -1916,14 +1919,14 @@ HRESULT wined3d_cs_unmap(struct wined3d_cs *cs, struct wined3d_resource *resourc
 
     wined3d_not_from_cs(cs);
 
-    op = cs->ops->require_space(cs, sizeof(*op));
+    op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_MAP);
     op->opcode = WINED3D_CS_OP_UNMAP;
     op->resource = resource;
     op->sub_resource_idx = sub_resource_idx;
     op->hr = &hr;
 
-    cs->ops->submit(cs);
-    cs->ops->finish(cs);
+    cs->ops->submit(cs, WINED3D_CS_QUEUE_MAP);
+    cs->ops->finish(cs, WINED3D_CS_QUEUE_MAP);
 
     return hr;
 }
@@ -2056,7 +2059,7 @@ void wined3d_cs_emit_blt_sub_resource(struct wined3d_cs *cs, struct wined3d_reso
 {
     struct wined3d_cs_blt_sub_resource *op;
 
-    op = cs->ops->require_space(cs, sizeof(*op));
+    op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
     op->opcode = WINED3D_CS_OP_BLT_SUB_RESOURCE;
     op->dst_resource = dst_resource;
     op->dst_sub_resource_idx = dst_sub_resource_idx;
@@ -2073,9 +2076,9 @@ void wined3d_cs_emit_blt_sub_resource(struct wined3d_cs *cs, struct wined3d_reso
     if (src_resource)
         wined3d_resource_acquire(src_resource);
 
-    cs->ops->submit(cs);
+    cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
     if (flags & WINED3D_BLT_SYNCHRONOUS)
-        cs->ops->finish(cs);
+        cs->ops->finish(cs, WINED3D_CS_QUEUE_DEFAULT);
 }
 
 static void wined3d_cs_exec_update_sub_resource(struct wined3d_cs *cs, const void *data)
@@ -2143,7 +2146,7 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
 {
     struct wined3d_cs_update_sub_resource *op;
 
-    op = cs->ops->require_space(cs, sizeof(*op));
+    op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
     op->opcode = WINED3D_CS_OP_UPDATE_SUB_RESOURCE;
     op->resource = resource;
     op->sub_resource_idx = sub_resource_idx;
@@ -2154,10 +2157,10 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
 
     wined3d_resource_acquire(resource);
 
-    cs->ops->submit(cs);
+    cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
     /* The data pointer may go away, so we need to wait until it is read.
      * Copying the data may be faster if it's small. */
-    cs->ops->finish(cs);
+    cs->ops->finish(cs, WINED3D_CS_QUEUE_DEFAULT);
 }
 
 static void wined3d_cs_exec_add_dirty_texture_region(struct wined3d_cs *cs, const void *data)
@@ -2186,14 +2189,14 @@ void wined3d_cs_emit_add_dirty_texture_region(struct wined3d_cs *cs,
 {
     struct wined3d_cs_add_dirty_texture_region *op;
 
-    op = cs->ops->require_space(cs, sizeof(*op));
+    op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
     op->opcode = WINED3D_CS_OP_ADD_DIRTY_TEXTURE_REGION;
     op->texture = texture;
     op->layer = layer;
 
     wined3d_resource_acquire(&texture->resource);
 
-    cs->ops->submit(cs);
+    cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
 }
 
 static void wined3d_cs_exec_clear_unordered_access_view(struct wined3d_cs *cs, const void *data)
@@ -2214,25 +2217,25 @@ void wined3d_cs_emit_clear_unordered_access_view_uint(struct wined3d_cs *cs,
 {
     struct wined3d_cs_clear_unordered_access_view *op;
 
-    op = cs->ops->require_space(cs, sizeof(*op));
+    op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
     op->opcode = WINED3D_CS_OP_CLEAR_UNORDERED_ACCESS_VIEW;
     op->view = view;
     op->clear_value = *clear_value;
 
     wined3d_resource_acquire(view->resource);
 
-    cs->ops->submit(cs);
+    cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
 }
 
 static void wined3d_cs_emit_stop(struct wined3d_cs *cs)
 {
     struct wined3d_cs_stop *op;
 
-    op = cs->ops->require_space(cs, sizeof(*op));
+    op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
     op->opcode = WINED3D_CS_OP_STOP;
 
-    cs->ops->submit(cs);
-    cs->ops->finish(cs);
+    cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
+    cs->ops->finish(cs, WINED3D_CS_QUEUE_DEFAULT);
 }
 
 static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) =
@@ -2283,7 +2286,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
     /* WINED3D_CS_OP_CLEAR_UNORDERED_ACCESS_VIEW */ wined3d_cs_exec_clear_unordered_access_view,
 };
 
-static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size)
+static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size, enum wined3d_cs_queue_id queue_id)
 {
     if (size > (cs->data_size - cs->end))
     {
@@ -2308,7 +2311,7 @@ static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size)
     return (BYTE *)cs->data + cs->start;
 }
 
-static void wined3d_cs_st_submit(struct wined3d_cs *cs)
+static void wined3d_cs_st_submit(struct wined3d_cs *cs, enum wined3d_cs_queue_id queue_id)
 {
     enum wined3d_cs_op opcode;
     size_t start;
@@ -2330,7 +2333,7 @@ static void wined3d_cs_st_submit(struct wined3d_cs *cs)
         HeapFree(GetProcessHeap(), 0, data);
 }
 
-static void wined3d_cs_st_finish(struct wined3d_cs *cs)
+static void wined3d_cs_st_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id queue_id)
 {
 }
 
@@ -2347,15 +2350,11 @@ static BOOL wined3d_cs_queue_is_empty(const struct wined3d_cs_queue *queue)
     return *(volatile LONG *)&queue->head == queue->tail;
 }
 
-static void wined3d_cs_mt_submit(struct wined3d_cs *cs)
+static void wined3d_cs_queue_submit(struct wined3d_cs_queue *queue, struct wined3d_cs *cs)
 {
-    struct wined3d_cs_queue *queue = &cs->queue;
     struct wined3d_cs_packet *packet;
     size_t packet_size;
 
-    if (cs->thread_id == GetCurrentThreadId())
-        return wined3d_cs_st_submit(cs);
-
     packet = (struct wined3d_cs_packet *)&queue->data[queue->head];
     packet_size = FIELD_OFFSET(struct wined3d_cs_packet, data[packet->size]);
     InterlockedExchange(&queue->head, (queue->head + packet_size) & (WINED3D_CS_QUEUE_SIZE - 1));
@@ -2364,16 +2363,20 @@ static void wined3d_cs_mt_submit(struct wined3d_cs *cs)
         SetEvent(cs->event);
 }
 
-static void *wined3d_cs_mt_require_space(struct wined3d_cs *cs, size_t size)
+static void wined3d_cs_mt_submit(struct wined3d_cs *cs, enum wined3d_cs_queue_id queue_id)
+{
+    if (cs->thread_id == GetCurrentThreadId())
+        return wined3d_cs_st_submit(cs, queue_id);
+
+    wined3d_cs_queue_submit(&cs->queue[queue_id], cs);
+}
+
+static void *wined3d_cs_queue_require_space(struct wined3d_cs_queue *queue, size_t size, struct wined3d_cs *cs)
 {
-    struct wined3d_cs_queue *queue = &cs->queue;
     size_t queue_size = ARRAY_SIZE(queue->data);
     size_t header_size, packet_size, remaining;
     struct wined3d_cs_packet *packet;
 
-    if (cs->thread_id == GetCurrentThreadId())
-        return wined3d_cs_st_require_space(cs, size);
-
     header_size = FIELD_OFFSET(struct wined3d_cs_packet, data[0]);
     size = (size + header_size - 1) & ~(header_size - 1);
     packet_size = FIELD_OFFSET(struct wined3d_cs_packet, data[size]);
@@ -2393,11 +2396,11 @@ static void *wined3d_cs_mt_require_space(struct wined3d_cs *cs, size_t size)
         TRACE("Inserting a nop for %lu + %lu bytes.\n",
                 (unsigned long)header_size, (unsigned long)nop_size);
 
-        nop = wined3d_cs_mt_require_space(cs, nop_size);
+        nop = wined3d_cs_queue_require_space(queue, nop_size, cs);
         if (nop_size)
             nop->opcode = WINED3D_CS_OP_NOP;
 
-        wined3d_cs_mt_submit(cs);
+        wined3d_cs_queue_submit(queue, cs);
         assert(!queue->head);
     }
 
@@ -2429,12 +2432,20 @@ static void *wined3d_cs_mt_require_space(struct wined3d_cs *cs, size_t size)
     return packet->data;
 }
 
-static void wined3d_cs_mt_finish(struct wined3d_cs *cs)
+static void *wined3d_cs_mt_require_space(struct wined3d_cs *cs, size_t size, enum wined3d_cs_queue_id queue_id)
 {
     if (cs->thread_id == GetCurrentThreadId())
-        return wined3d_cs_st_finish(cs);
+        return wined3d_cs_st_require_space(cs, size, queue_id);
 
-    while (!wined3d_cs_queue_is_empty(&cs->queue))
+    return wined3d_cs_queue_require_space(&cs->queue[queue_id], size, cs);
+}
+
+static void wined3d_cs_mt_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id queue_id)
+{
+    if (cs->thread_id == GetCurrentThreadId())
+        return wined3d_cs_st_finish(cs, queue_id);
+
+    while (!wined3d_cs_queue_is_empty(&cs->queue[queue_id]))
         wined3d_pause();
 }
 
@@ -2472,7 +2483,8 @@ static void wined3d_cs_wait_event(struct wined3d_cs *cs)
      * Likewise, we can race with the main thread when resetting
      * "waiting_for_event", in which case we would need to call
      * WaitForSingleObject() because the main thread called SetEvent(). */
-    if (!wined3d_cs_queue_is_empty(&cs->queue)
+    if (!(wined3d_cs_queue_is_empty(&cs->queue[WINED3D_CS_QUEUE_DEFAULT])
+            && wined3d_cs_queue_is_empty(&cs->queue[WINED3D_CS_QUEUE_MAP]))
             && InterlockedCompareExchange(&cs->waiting_for_event, FALSE, TRUE))
         return;
 
@@ -2491,7 +2503,6 @@ static DWORD WINAPI wined3d_cs_run(void *ctx)
 
     TRACE("Started.\n");
 
-    queue = &cs->queue;
     list_init(&cs->query_poll_list);
     cs->thread_id = GetCurrentThreadId();
     for (;;)
@@ -2502,11 +2513,16 @@ static DWORD WINAPI wined3d_cs_run(void *ctx)
             poll = 0;
         }
 
+        queue = &cs->queue[WINED3D_CS_QUEUE_MAP];
         if (wined3d_cs_queue_is_empty(queue))
         {
-            if (++spin_count >= WINED3D_CS_SPIN_COUNT && list_empty(&cs->query_poll_list))
-                wined3d_cs_wait_event(cs);
-            continue;
+            queue = &cs->queue[WINED3D_CS_QUEUE_DEFAULT];
+            if (wined3d_cs_queue_is_empty(queue))
+            {
+                if (++spin_count >= WINED3D_CS_SPIN_COUNT && list_empty(&cs->query_poll_list))
+                    wined3d_cs_wait_event(cs);
+                continue;
+            }
         }
         spin_count = 0;
 
@@ -2531,7 +2547,8 @@ static DWORD WINAPI wined3d_cs_run(void *ctx)
         InterlockedExchange(&queue->tail, tail);
     }
 
-    queue->tail = queue->head = 0;
+    cs->queue[WINED3D_CS_QUEUE_MAP].tail = cs->queue[WINED3D_CS_QUEUE_MAP].head = 0;
+    cs->queue[WINED3D_CS_QUEUE_DEFAULT].tail = cs->queue[WINED3D_CS_QUEUE_DEFAULT].head = 0;
     TRACE("Stopped.\n");
     FreeLibraryAndExitThread(cs->wined3d_module, 0);
 }
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index c06d9b1..e07d07c 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1003,7 +1003,7 @@ static void wined3d_device_delete_opengl_contexts_cs(void *object)
 static void wined3d_device_delete_opengl_contexts(struct wined3d_device *device)
 {
     wined3d_cs_destroy_object(device->cs, wined3d_device_delete_opengl_contexts_cs, device);
-    device->cs->ops->finish(device->cs);
+    device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
 }
 
 static void wined3d_device_create_primary_opengl_context_cs(void *object)
@@ -1042,7 +1042,7 @@ static void wined3d_device_create_primary_opengl_context_cs(void *object)
 static HRESULT wined3d_device_create_primary_opengl_context(struct wined3d_device *device)
 {
     wined3d_cs_init_object(device->cs, wined3d_device_create_primary_opengl_context_cs, device);
-    device->cs->ops->finish(device->cs);
+    device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
     if (!device->swapchains[0]->num_contexts)
         return E_FAIL;
 
@@ -1187,7 +1187,7 @@ HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device)
     if (!device->d3d_initialized)
         return WINED3DERR_INVALIDCALL;
 
-    device->cs->ops->finish(device->cs);
+    device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
 
     if (device->logo_texture)
         wined3d_texture_decref(device->logo_texture);
@@ -4612,7 +4612,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
     TRACE("device %p, swapchain_desc %p, mode %p, callback %p, reset_state %#x.\n",
             device, swapchain_desc, mode, callback, reset_state);
 
-    device->cs->ops->finish(device->cs);
+    device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
 
     if (!(swapchain = wined3d_device_get_swapchain(device, 0)))
     {
diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c
index 5f75b93..40890cc 100644
--- a/dlls/wined3d/resource.c
+++ b/dlls/wined3d/resource.c
@@ -358,6 +358,7 @@ HRESULT CDECL wined3d_resource_map(struct wined3d_resource *resource, unsigned i
             resource, sub_resource_idx, map_desc, debug_box(box), flags);
 
     flags = wined3d_resource_sanitise_map_flags(resource, flags);
+    wined3d_resource_wait_idle(resource);
 
     return wined3d_cs_map(resource->device->cs, resource, sub_resource_idx, map_desc, box, flags);
 }
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index b3a3020..e23e99b 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -66,7 +66,7 @@ static void swapchain_cleanup(struct wined3d_swapchain *swapchain)
     }
 
     wined3d_cs_destroy_object(swapchain->device->cs, wined3d_swapchain_destroy_object, swapchain);
-    swapchain->device->cs->ops->finish(swapchain->device->cs);
+    swapchain->device->cs->ops->finish(swapchain->device->cs, WINED3D_CS_QUEUE_DEFAULT);
 
     /* Restore the screen resolution if we rendered in fullscreen.
      * This will restore the screen resolution to what it was before creating
@@ -116,7 +116,7 @@ ULONG CDECL wined3d_swapchain_decref(struct wined3d_swapchain *swapchain)
     {
         struct wined3d_device *device = swapchain->device;
 
-        device->cs->ops->finish(device->cs);
+        device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
 
         swapchain_cleanup(swapchain);
         swapchain->parent_ops->wined3d_object_destroyed(swapchain->parent);
@@ -901,7 +901,7 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, struct wined3
         }
 
         wined3d_cs_init_object(device->cs, wined3d_swapchain_cs_init, swapchain);
-        device->cs->ops->finish(device->cs);
+        device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
 
         if (!swapchain->context[0])
         {
@@ -998,7 +998,7 @@ err:
     }
 
     wined3d_cs_destroy_object(swapchain->device->cs, wined3d_swapchain_destroy_object, swapchain);
-    swapchain->device->cs->ops->finish(device->cs);
+    swapchain->device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
 
     if (swapchain->front_buffer)
     {
@@ -1204,7 +1204,7 @@ HRESULT CDECL wined3d_swapchain_resize_buffers(struct wined3d_swapchain *swapcha
     if (buffer_count && buffer_count != swapchain->desc.backbuffer_count)
         FIXME("Cannot change the back buffer count yet.\n");
 
-    device->cs->ops->finish(device->cs);
+    device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
 
     if (!width || !height)
     {
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index d6bda47..61be9a2 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -1327,7 +1327,7 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
     if (surface->dc)
     {
         wined3d_cs_destroy_object(device->cs, texture2d_destroy_dc, surface);
-        device->cs->ops->finish(device->cs);
+        device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
         create_dib = TRUE;
     }
 
@@ -1390,7 +1390,7 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
     if (create_dib)
     {
         wined3d_cs_init_object(device->cs, texture2d_create_dc, surface);
-        device->cs->ops->finish(device->cs);
+        device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
     }
 
     return WINED3D_OK;
@@ -2247,7 +2247,7 @@ static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3
             if ((desc->usage & WINED3DUSAGE_OWNDC) || (device->wined3d->flags & WINED3D_NO3D))
             {
                 wined3d_cs_init_object(device->cs, texture2d_create_dc, surface);
-                device->cs->ops->finish(device->cs);
+                device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
                 if (!surface->dc)
                 {
                     wined3d_texture_cleanup_sync(texture);
@@ -3044,7 +3044,7 @@ HRESULT CDECL wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned i
     if (!surface->dc)
     {
         wined3d_cs_init_object(device->cs, texture2d_create_dc, surface);
-        device->cs->ops->finish(device->cs);
+        device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
     }
     if (!surface->dc)
         return WINED3DERR_INVALIDCALL;
@@ -3091,7 +3091,7 @@ HRESULT CDECL wined3d_texture_release_dc(struct wined3d_texture *texture, unsign
     if (!(texture->resource.usage & WINED3DUSAGE_OWNDC) && !(device->wined3d->flags & WINED3D_NO3D))
     {
         wined3d_cs_destroy_object(device->cs, texture2d_destroy_dc, surface);
-        device->cs->ops->finish(device->cs);
+        device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
     }
 
     --sub_resource->map_count;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index ca0f85d..f33f0e0 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3246,6 +3246,13 @@ void state_init(struct wined3d_state *state, struct wined3d_fb_state *fb,
         DWORD flags) DECLSPEC_HIDDEN;
 void state_unbind_resources(struct wined3d_state *state) DECLSPEC_HIDDEN;
 
+enum wined3d_cs_queue_id
+{
+    WINED3D_CS_QUEUE_DEFAULT = 0,
+    WINED3D_CS_QUEUE_MAP,
+    WINED3D_CS_QUEUE_COUNT,
+};
+
 enum wined3d_push_constants
 {
     WINED3D_PUSH_CONSTANTS_VS_F,
@@ -3268,9 +3275,9 @@ struct wined3d_cs_queue
 
 struct wined3d_cs_ops
 {
-    void *(*require_space)(struct wined3d_cs *cs, size_t size);
-    void (*submit)(struct wined3d_cs *cs);
-    void (*finish)(struct wined3d_cs *cs);
+    void *(*require_space)(struct wined3d_cs *cs, size_t size, enum wined3d_cs_queue_id queue_id);
+    void (*submit)(struct wined3d_cs *cs, enum wined3d_cs_queue_id queue_id);
+    void (*finish)(struct wined3d_cs *cs, enum wined3d_cs_queue_id queue_id);
     void (*push_constants)(struct wined3d_cs *cs, enum wined3d_push_constants p,
             unsigned int start_idx, unsigned int count, const void *constants);
 };
@@ -3285,7 +3292,7 @@ struct wined3d_cs
     HANDLE thread;
     DWORD thread_id;
 
-    struct wined3d_cs_queue queue;
+    struct wined3d_cs_queue queue[WINED3D_CS_QUEUE_COUNT];
     size_t data_size, start, end;
     void *data;
     struct list query_poll_list;
-- 
2.1.4




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