[PATCH 1/4] wined3d: Generate variables for control point phase temporary registers.
Józef Kucia
jkucia at codeweavers.com
Thu May 25 03:22:09 CDT 2017
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
This patch series contains a few small fixes for tess shaders.
---
dlls/wined3d/glsl_shader.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 7a9007e..1dce957 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -7582,6 +7582,8 @@ static GLuint shader_glsl_generate_hull_shader(const struct wined3d_context *con
shader_addline(buffer, "void hs_control_point_phase()\n{\n");
if ((phase = hs->phases.control_point))
{
+ for (i = 0; i < phase->temporary_count; ++i)
+ shader_addline(buffer, "vec4 R%u;\n", i);
if (FAILED(shader_generate_code(shader, buffer, reg_maps, &priv_ctx, phase->start, phase->end)))
return 0;
shader_addline(buffer, "setup_hs_output(hs_out);\n");
--
2.10.2
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