[PATCH 2/4] wined3d: Do not use "temporary" bit field for SM4+ shaders.

Józef Kucia jkucia at codeweavers.com
Thu May 25 03:22:10 CDT 2017


Avoids generating needless variables for temporary registers in hull
shaders.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/glsl_shader.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 1dce957..8a00aa2 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -2587,7 +2587,7 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont
         for (i = 0; i < reg_maps->temporary_count; ++i)
             shader_addline(buffer, "vec4 R%u;\n", i);
     }
-    else
+    else if (version->major < 4)
     {
         for (i = 0, map = reg_maps->temporary; map; map >>= 1, ++i)
         {
-- 
2.10.2




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