[PATCH 2/2] d3d11: Increment the device reference count in d3d11_input_layout_AddRef().

Henri Verbeet hverbeet at codeweavers.com
Thu Oct 12 09:17:10 CDT 2017


Since we release it in d3d11_input_layout_Release().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/d3d11/inputlayout.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/dlls/d3d11/inputlayout.c b/dlls/d3d11/inputlayout.c
index 2f194e0..784779c 100644
--- a/dlls/d3d11/inputlayout.c
+++ b/dlls/d3d11/inputlayout.c
@@ -134,6 +134,7 @@ static ULONG STDMETHODCALLTYPE d3d11_input_layout_AddRef(ID3D11InputLayout *ifac
 
     if (refcount == 1)
     {
+        ID3D11Device_AddRef(layout->device);
         wined3d_mutex_lock();
         wined3d_vertex_declaration_incref(layout->wined3d_decl);
         wined3d_mutex_unlock();
-- 
2.1.4




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