[Wine]Speed of wine programs, Autocad 2000, Simcity 4

The MCP ejkeever at sbcglobal.net
Sat Jul 10 22:53:10 CDT 2004


I don't know if this is to be expected, but for some reason a whole lot
of the programs I try to run in WINE are *morbidly* slow. SimTower, for
example, runs perfectly - and can barely make full speed, despite being
from 1994 and designed for a 486-class processor. Streets of SimCity,
another Maxis classic (circa 1997), can also make a barely acceptable
frame rate, and was designed for a P-90.

Is this typical or is something very wrong with my WINE setup? I'm using
20040615 on a 1.8Ghz Athlon XP with Mandrake 10.0. I've checked
config.log, and there aren't any obvious error messages about OpenGL -
Does anyone have a specific string to grep it for?

BTW, most of the programs I try to run are tile-based strategy games
(Alpha Centauri, Outpost 2, Simcity 2000/3/4, etc) with a sprinkling of
3-D thrown in (Streets of SimCity).


I've also gotten Autocad 2000 running. I installed it from Windows, and
after copying all .dll and .xmx files to the windows installation
directory, it works. But it, too, suffers from the horrible slowness
that WINE is giving me. While I could tolerate a slow update speed, it's
also giving me problems with drawing text blocks (They appear when
you're zoomed out and are rendered as blocks, then simple disappear when
you zoom in). Any idea what's wrong? Missing API calls?


I've also followed the instructions from frankscorner.org on running
SimCity 4. It starts, plays the intro movie, and drops me at the region
screen. However, it says it's unable to parse the configuration file (No
prob under Win98) and shows blank terrain for half the city maps (No
prob under Win98). If I try to open a city, it locks up (Or it takes
more than 30 minutes to load, in which case it's no longer fun). Any
idea what's wrong?

Could this slowness have something to do with a messed up OpenGL engine
on the Linux side? (However, BZflag renders at 150+ fps and Armagetron
at 80+)

Thanks for taking the time,
	Erik Keever




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