[Wine] Successfully Installed Sea Dogs v1 Game - Need Help with DDRAW
sdcruz at netspace.net.au
Tue Aug 8 05:31:44 CDT 2006
One thing that I should mention also is that I could only install this game as
a root user. When I go to my D: Drive and type in wine ./SD_Install.exe it
simply comes back to the command prompt.
Now after I have cleaned out my old install of WINE for root I am getting:
Warning: the specified Windows directory L"c:\\windows" is not accessible.
Warning: the specified System directory L"c:\\windows\\system32" is not
Warning: could not find DOS drive for current working directory '/mnt/cdrom',
starting in the Windows directory.
Shelton D'Cruz wrote:
> Hello All
> I have just started dabbling into the world of WINE. I was quite excited
> to have one of my favourite games installed (Sea Dogs).
> Before I tell you about the problem, let me tell you my setup.
> I am using Gentoo Linux on x86 and my wine version is 0.9.8. I installed
> WINE using "emerge wine"
> I have XOrg v7 installed.
> My NVIDIA driver version is 8762.
> Direct Rendering is YES.
> OK - the problem with SeaDogs is that when I am in the game and on the
> "world map view", whenever I encounter another ship what usually happens is
> that a dialog box appears that asks me if I want to either "engage" or
> "continue sailing". As soon as this happens, the game screen goes black.
> Whilst the game is running and before this "encounter" the following
> messages are displayed on screen:
> err:ddraw:set_render_state Unhandled texture min 6 !
> err:ddraw:set_render_state Unhandled texture mag 6 ! <------------ long
> list of these
> and at times:
> err:ddraw:create_dib CreateDIBSection failed!
> fixme:ddraw:Main_DirectDraw_CreateSurface failed surface creation with code
> In winecfg, the game is set to play under Window$98 and I only have sound
> on and music disabled.
> Anyone else seen this issue?
> Thanks for your replies.
> wine-users mailing list
> wine-users at winehq.org
I would start by using the latest version of wine 0.9.18 and see if that
works, Direct3D has had many fixes since 0.9.8, and there is still more
fixes before Direct3D is close to being finished.
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