[Wine] Wine - ARM - Pandora Handheld

benjiro wineforum-user at winehq.org
Fri Aug 22 19:26:16 CDT 2008

A quick, and probably a silly  few questions regarding Wine & ARM support.

In a few months time, a new hand held created by a open source community is going to be released. More specificity Pandora: http://openpandora.org/

Its going to run with the following specs:
    * ARM® Cortex™-A8 600Mhz+ CPU running Linux
    * 430-MHz TMS320C64x+™ DSP Core
    * PowerVR SGX OpenGL 2.0 ES compliant 3D hardware
    * 800x480 4.3" 16.7 million colours touchscreen LCD
    * Wifi 802.11b/g, Bluetooth & High Speed USB 2.0 Host
    * Dual SDHC card slots & SVideo TV output
    * Dual Analogue and Digital gaming controls
    * 43 button QWERTY and numeric keypad
    * Around 10+ Hours battery life

Now, for a handheld, its a power beast. And its going to be running a 2.6.x kernel, with loads of emulators ( snes, PSx, possibly N64, Dreamcast etc ).

The thing that interests me, will it be possible to recompile wine with ARM support? And better yet, will the x86 executables there call's be translated, or is this going to sound to silly? I'm not all that familiar with the basic workings of Wine, so i rather ask and sound silly in doing so, then never ask at all ;) 

Now, i don't expect Wine to be able to run anything to heavy on it. But more along the line like old games like Deus Ex, Fallout 2, Diablo 2 etc etc... The classics... Games that run under early versions of Windows ( win95, win98 )?  The Cortex A8 at 600Mhz, is along the lines of a Pentium M @ 600Mhz, and its designed for 900Mhz operation ( but not enabled default to save power ). And the GPU is also more then capable. So for those games, its more than plenty of power...

The system has only 128mb ram. But the games listed there memory usage is happy with 16 to 64mb / ram.

Note: For those wondering, it has a fully powered USB port, so mouse etc support is not a problem ;)

Thanks in advance for any answer to these silly questions.  :D

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