[Wine] Re: FIFA 08

Luk wineforum-user at winehq.org
Tue Mar 18 21:40:13 CDT 2008


Well here we go again...

I ran the game from the console and under an 800x600 window. It seems to star but then... crash!. As i said, I'm new to all this stuff so I really don't know how to "read"  [Shocked] an error in the log. If some one can help... THANKS A LOT!  [Wink]

Here we go:

ALSA lib pcm.c:6618:(snd_pcm_slave_conf) unknown format unchanged
ALSA lib pcm.c:6618:(snd_pcm_slave_conf) unknown format unchanged
fixme:mixer:ALSA_MixerInit No master control found on HDA ATI HDMI, disabling mi
xer
fixme:win:EnumDisplayDevicesW ((null),0,0x308f534,0x00000000), stub!
fixme:d3d:test_pbo_functionality >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from Loading the PBO test texture
 @ directx.c / 3004
fixme:d3d:IWineD3DDeviceImpl_Release (0x14b750) Device released with resources s
till bound, acceptable but unexpected
fixme:d3d:dumpResources Leftover resource 0x148e98 with type 1,WINED3DRTYPE_SURF
ACE
Fatentry size: 12
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 1
6
fixme:d3d:IWineD3DDeviceImpl_SetSoftwareVertexProcessing (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xture[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xture[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Go
uraud[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureBlur[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Bl
oomTint[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Bl
oomTint[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Bl
oomExtractHot[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Bl
oomExtractHot[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Po
stFX[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Po
stFX[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: DA
Texture[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: DA
Texture[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: DA
Gouraud[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: DA
Gouraud[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Ne
wMethod1[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Ne
wMethod1[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Ne
wMethod1[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTextureIrradEnvmap_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTextureIrradEnvmap_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTextureIrradEnvmap_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTextureIrradEnvmap_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTextureIrradEnvmap_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: DA
Gouraud[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: DA
Gouraud[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTexture2Alpha2x_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTexture2Alpha2x_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTexture2Alpha2x_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTexture2Alpha2x_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTexture2Alpha2x_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTexture2Alpha2x_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTexture2Alpha2x_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTexture2Alpha2x_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Po
stFX[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Po
stFX[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Cl
ipTextureNoalphablend[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Cl
ipTextureNoalphablend[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Cl
ipTextureNoalphablend[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Go
uraud[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Cl
ipTextureModulateNodepthwrite[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Cl
ipTextureModulateNodepthwrite[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Cl
ipTextureModulateNodepthwrite[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTexture2IrradSkinSubSurfSpecGameface[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTexture2IrradSkinSubSurfSpecGameface[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTexture2IrradSkinSubSurfSpecGameface[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTexture2IrradSkinSubSurfSpecGameface[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xture2x[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xture2x[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xture2x[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Pl
anarShadow_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Pl
anarShadow_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Pl
anarShadow_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Pl
anarShadow_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Pl
anarShadow_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Pl
anarShadow_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTexture2x[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTexture2x[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTexture2x[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTexture2IrradSpecMap_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTexture2IrradSpecMap_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTexture2IrradSpecMap_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTexture2IrradSpecMap_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTexture2IrradSpecMap_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTexture2IrradSpecMap_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTexture2IrradSpecMap_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTexture2x_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTexture2x_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTexture2x_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: DA
Texture[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: DA
Texture[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Cl
ipTextureNodepthwrite[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Cl
ipTextureNodepthwrite[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Cl
ipTextureNodepthwrite[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Pi
tchLitMow[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Pi
tchLitMow[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Pi
tchLitMow[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Bl
oomTint[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Bl
oomTint[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Cl
ipTextureNodepthwriteWithAlpha[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Cl
ipTextureNodepthwriteWithAlpha[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Cl
ipTextureNodepthwriteWithAlpha[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTextureIrradSpecMap_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTextureIrradSpecMap_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTextureIrradSpecMap_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Ne
wMethod2[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Ne
wMethod2[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Ne
wMethod2[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xture2x_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xture2x_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xture2x_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Go
uraud_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Go
uraud_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Go
uraud_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Bl
oomExtractHot[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Bl
oomExtractHot[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tGouraud[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: XF
adeScrollTexture[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: XF
adeScrollTexture[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: XF
adeScrollTexture[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: XF
adeScrollTexture[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Cl
ipTextureAlphablend[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Cl
ipTextureAlphablend[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Cl
ipTextureAlphablend[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Cl
ipTextureNodepthwriteFade[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Cl
ipTextureNodepthwriteFade[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Cl
ipTextureNodepthwriteFade[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Pl
anarShadow[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Pl
anarShadow[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Pl
anarShadow[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Pl
anarShadow[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Pl
anarShadow[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Pl
anarShadow[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Go
uraudApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Go
uraudApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTextureIrradEnvmap[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTextureIrradEnvmap[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTextureIrradEnvmap[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTextureIrradEnvmap[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTextureIrradEnvmap[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTextureIrradEnvmap[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTextureIrradEnvmap[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTextureIrradEnvmap[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTextureIrradEnvmap[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTexture2IrradSkinSubSurfSpec[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTexture2IrradSkinSubSurfSpec[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTexture2IrradSkinSubSurfSpec[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
Lang DB Cache size: 32768. Num Strings: 522. Free Mem: 15204
Lang DB Cache size: 32768. Num Strings: 522. Free Mem: 15188
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)

*****
* Entering Game: 1
*****
Str data/gui/
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Go
uraudApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Go
uraudApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Go
uraudApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Go
uraudApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Go
uraudApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Go
uraudApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Go
uraudApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Go
uraudApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
wine: Unhandled page fault on execute access to 0x7c058008 at address 0x7c058008
 (thread 0009), starting debugger...
Unhandled exception: page fault on execute access to 0x7c058008 in 32-bit code (
0x7c058008).
Register dump:
 CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
 EIP:7c058008 ESP:0308f3e4 EBP:0308f430 EFLAGS:00010202(   - 00      - -RI1)
 EAX:0308f414 EBX:7ededff4 ECX:0014c758 EDX:7edeec20
 ESI:00000000 EDI:7edda95f
Stack dump:
0x0308f3e4:  7ed81179 00008775 0308f414 00000000
0x0308f3f4:  00000002 00000002 00000001 00000001
0x0308f404:  7ed816d5 000001e6 00199650 7edda95f
0x0308f414:  00000000 00000000 00000000 00000000
0x0308f424:  7ededff4 00000006 00000043 0308f4a0
0x0308f434:  7ed268cf 000000d8 00199650 0018e248
Backtrace:
=>1 0x7c058008 (0x0308f430)
  2 0x7ed268cf ActivateContext+0x41f() in wined3d (0x0308f4a0)
  3 0x7ed59691 drawPrimitive+0x171() in wined3d (0x0308f7b0)
  4 0x7ed31ecd IWineD3DDeviceImpl_DrawIndexedPrimitive+0xdd() in wined3d (0x0308
f820)
  5 0x7ee06cbe IDirect3DDevice9Impl_DrawIndexedPrimitive+0xae() in d3d9 (0x0308f
850)
  6 0x00775ac3 in fifa08 (+0x375ac3) (0x00000000)
0x7c058008: movl        0x7da42960,%eax
Modules:
Module  Address                 Debug info      Name (98 modules)
PE        400000- 2e7a000       Export          fifa08
ELF     6b005000-6b02b000       Deferred        dmusic<elf>
  \-PE  6b010000-6b02b000       \               dmusic
ELF     7b800000-7b92c000       Deferred        kernel32<elf>
  \-PE  7b820000-7b92c000       \               kernel32
ELF     7bc00000-7bca5000       Deferred        ntdll<elf>
  \-PE  7bc10000-7bca5000       \               ntdll
ELF     7bf00000-7bf04000       Deferred        <wine-loader>
ELF     7c9c3000-7d9ce000       Deferred        fglrx_dri.so
ELF     7d9ce000-7da48000       Export          libgl.so.1
ELF     7defa000-7df03000       Deferred        librt.so.1
ELF     7df03000-7df0f000       Deferred        libgcc_s.so.1
ELF     7df6a000-7df9d000       Deferred        uxtheme<elf>
  \-PE  7df70000-7df9d000       \               uxtheme
ELF     7df9d000-7dfc4000       Deferred        msacm32<elf>
  \-PE  7dfa0000-7dfc4000       \               msacm32
ELF     7dfc4000-7e080000       Deferred        libasound.so.2
ELF     7e081000-7e096000       Deferred        midimap<elf>
  \-PE  7e090000-7e096000       \               midimap
ELF     7e096000-7e0ae000       Deferred        msacm32<elf>
  \-PE  7e0a0000-7e0ae000       \               msacm32
ELF     7e0ae000-7e0e5000       Deferred        winealsa<elf>
  \-PE  7e0c0000-7e0e5000       \               winealsa
ELF     7e0e5000-7e0ef000       Deferred        libxcursor.so.1
ELF     7e0ef000-7e0f5000       Deferred        libxfixes.so.3
ELF     7e0f5000-7e0f9000       Deferred        libxcomposite.so.1
ELF     7e0f9000-7e100000       Deferred        libxrandr.so.2
ELF     7e100000-7e109000       Deferred        libxrender.so.1
ELF     7e109000-7e10d000       Deferred        libxinerama.so.1
ELF     7e10d000-7e126000       Deferred        libxcb.so.1
ELF     7e126000-7e12a000       Deferred        libxau.so.6
ELF     7e12a000-7e245000       Deferred        libx11.so.6
ELF     7e245000-7e254000       Deferred        libxext.so.6
ELF     7e254000-7e25a000       Deferred        libxxf86vm.so.1
ELF     7e25a000-7e273000       Deferred        libice.so.6
ELF     7e273000-7e27c000       Deferred        libsm.so.6
ELF     7e2aa000-7e33c000       Deferred        winex11<elf>
  \-PE  7e2c0000-7e33c000       \               winex11
ELF     7e420000-7e441000       Deferred        libexpat.so.1
ELF     7e441000-7e46d000       Deferred        libfontconfig.so.1
ELF     7e46d000-7e480000       Deferred        libz.so.1
ELF     7e480000-7e4ef000       Deferred        libfreetype.so.6
ELF     7e4ef000-7e4f2000       Deferred        libxcb-xlib.so.0
ELF     7e51d000-7e53b000       Deferred        tapi32<elf>
  \-PE  7e520000-7e53b000       \               tapi32
ELF     7e53b000-7e5fb000       Deferred        comctl32<elf>
  \-PE  7e540000-7e5fb000       \               comctl32
ELF     7e5fb000-7e655000       Deferred        shlwapi<elf>
  \-PE  7e610000-7e655000       \               shlwapi
ELF     7e655000-7e75d000       Deferred        shell32<elf>
  \-PE  7e670000-7e75d000       \               shell32
ELF     7e75d000-7e800000       Deferred        oleaut32<elf>
  \-PE  7e770000-7e800000       \               oleaut32
ELF     7e800000-7e82d000       Deferred        ws2_32<elf>
  \-PE  7e810000-7e82d000       \               ws2_32
ELF     7e82d000-7e854000       Deferred        netapi32<elf>
  \-PE  7e830000-7e854000       \               netapi32
ELF     7e854000-7e872000       Deferred        imm32<elf>
  \-PE  7e860000-7e872000       \               imm32
ELF     7e872000-7e901000       Deferred        winmm<elf>
  \-PE  7e880000-7e901000       \               winmm
ELF     7e901000-7e94b000       Deferred        dsound<elf>
  \-PE  7e910000-7e94b000       \               dsound
ELF     7e94b000-7e983000       Deferred        dinput<elf>
  \-PE  7e950000-7e983000       \               dinput
ELF     7e983000-7e996000       Deferred        libresolv.so.2
ELF     7e997000-7e9ab000       Deferred        sensapi<elf>
  \-PE  7e9a0000-7e9ab000       \               sensapi
ELF     7e9ab000-7e9c4000       Deferred        dinput8<elf>
  \-PE  7e9b0000-7e9c4000       \               dinput8
ELF     7e9c4000-7ea24000       Deferred        rpcrt4<elf>
  \-PE  7e9d0000-7ea24000       \               rpcrt4
ELF     7ea24000-7eac9000       Deferred        ole32<elf>
  \-PE  7ea30000-7eac9000       \               ole32
ELF     7eac9000-7eb1f000       Deferred        ddraw<elf>
  \-PE  7ead0000-7eb1f000       \               ddraw
ELF     7eb1f000-7ebb9000       Deferred        gdi32<elf>
  \-PE  7eb30000-7ebb9000       \               gdi32
ELF     7ebb9000-7ecf9000       Deferred        user32<elf>
  \-PE  7ebd0000-7ecf9000       \               user32
ELF     7ecf9000-7edf0000       Export          wined3d<elf>
  \-PE  7ed10000-7edf0000       \               wined3d
ELF     7edf0000-7ee20000       Export          d3d9<elf>
  \-PE  7ee00000-7ee20000       \               d3d9
ELF     7ee20000-7ee6d000       Deferred        advapi32<elf>
  \-PE  7ee30000-7ee6d000       \               advapi32
ELF     7ef8c000-7ef96000       Deferred        libnss_files.so.2
ELF     7ef96000-7efad000       Deferred        libnsl.so.1
ELF     7efad000-7efd2000       Deferred        libm.so.6
ELF     7efd3000-7eff2000       Deferred        iphlpapi<elf>
  \-PE  7efe0000-7eff2000       \               iphlpapi
ELF     f7d14000-f7d1e000       Deferred        libnss_nis.so.2
ELF     f7d20000-f7d24000       Deferred        libdl.so.2
ELF     f7d24000-f7e57000       Deferred        libc.so.6
ELF     f7e57000-f7e6e000       Deferred        libpthread.so.0
ELF     f7e94000-f7e9c000       Deferred        libnss_compat.so.2
ELF     f7e9c000-f7fb1000       Deferred        libwine.so.1
ELF     f7fb2000-f7fce000       Deferred        ld-linux.so.2
Threads:
process  tid      prio (all id:s are in hex)
00000008 (D) C:\Program Files\EA Sports\FIFA 08\FIFA08.exe
        0000001c   15
        0000001b    1
        0000001a    0
        00000019    2
        00000018    2
        00000017    1
        00000016    1
        00000015    1
        00000014   15
        00000013    2
        00000009    0 <==
0000000a
        0000000b    0
0000000c
        0000000f    0
        0000000e    0
        0000000d    0
00000010
        00000012    0
        00000011    0
Backtrace:
=>1 0x7c058008 (0x0308f430)
  2 0x7ed268cf ActivateContext+0x41f() in wined3d (0x0308f4a0)
  3 0x7ed59691 drawPrimitive+0x171() in wined3d (0x0308f7b0)
  4 0x7ed31ecd IWineD3DDeviceImpl_DrawIndexedPrimitive+0xdd() in wined3d (0x0308                                   f820)
  5 0x7ee06cbe IDirect3DDevice9Impl_DrawIndexedPrimitive+0xae() in d3d9 (0x0308f                                   850)
  6 0x00775ac3 in fifa08 (+0x375ac3) (0x00000000)







More information about the wine-users mailing list