[Wine] Re: L4D crashes reaching in-game, d3d_shader bug maybe?

Thunderbird wineforum-user at winehq.org
Sat Apr 4 06:13:16 CDT 2009

The GL_ARB_draw_buffers message is just printed by the ati drivers and can be ignored. There are certainly some bugs left in the Ati drivers but some future Wine work might improve performance in source games a lot (I believe Stefan discovered one major cause of slowness and is looking at that now).

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