[Wine] Using the Cider approach with Wine

James McKenzie jjmckenzie51 at earthlink.net
Sat Jan 10 21:45:27 CST 2009

Iritscen wrote:
> Hi there, I'm extremely new to Wine, at least from this side of things (I've used CrossOver and Cider).  I gather that installing Wine sets up a "central" mock-Windows installation in the home folder, and I'm much more interested in building a tweaked wrapper to enclose a specific game in a .app package, the way Cider does it.  Is that something that is being done by others?  I haven't seen any evidence that it is, although perhaps I just overlooked it somewhere.
> P.S.: We won't be distributing the game inside the wrapper, just providing the wrapper for the game that the player must already own.  I am thinking of adding a bit of code to our build of the wrapper, if possible, that automates the process of finding the game where it has been installed and symlinking so it appears to Wine to be inside the wrapper when in fact the end user has not moved the game folder at all, and it remains easily accessible.
Discussing Cider here is off-topic.

However, most Linux users have access to Wine and should be able to 
install it. 

The question is do you want to make your Windows game/program compatible 
with Wine, or do you have some other purpose to this?

If you want to use Cider, talk to the people who produce it so that they 
can help you and you help them (that's how business works.)

If you want help with Wine, might I suggest talking to the developers?

If you want to work with CrossOver, you will have to contact the folks 
at CodeWeavers.

Otherwise, have a nice day. 

James McKenzie

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