[Wine] gdi32.dll error
jjmckenzie51 at earthlink.net
Fri Jan 23 21:12:52 CST 2009
James McKenzie wrote:
> James McKenzie wrote:
>> xuinkrbin. wrote:
>>> I used the configure and makefile included with the download.
>> I'd hate to sound stupid, but I've worked with Darwine and it modifies
>> several files before running the install as well as running the
>> configure/make and make install commands.
>> Did you do the following:
> Got as far as this and then I ran into several problems.
> I did a self-update on Fink and then upgraded several Fink packages.
> I also followed the advise of another here and am running the configure
> program pointing to the /sw/include and /sw/lib directories for
> additional packages.
> Work continues on this as I attempt to resolve the last few undiscovered
Last update on this issue:
I looked at using Fink's Wine build but it is the dreaded 1.1.12
version. However, Fink includes an informational file on what it uses
to build Wine. In the file was a sentence about setting the
LD_LIBRARY_PATH environment variable to pick up Fink's library files,
which by default are in /sw/lib. So, I opened another terminal session,
set the variable, switched directories to where my fresh build was and
ran the program. No ERRORS! Then I decided to switch to Mike
Kronenberg's 1.1.9 build and run the same test, NO ERRORS! Lastly, I
switched to Zach Drayer's 1.1.11 build, which he graciously gave me
access to, NO ERRORS there either.
So the solution is to add a LD_LIBRARY_PATH variable which points to
your library files, be they from Fink or MacPorts. It is also a good
idea to add in the files supplied by the MacIntosh operating system at
/usr/lib and /usr/X11/lib as well. This gives you partial OpenGL (X11)
Good luck and I'm back to working on installing the program that brought
me to Wine in the first place.
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