[Wine] Generating OpenGL shaders from Direct3D shader bytecode
nfries88
wineforum-user at winehq.org
Mon Jul 18 16:16:05 CDT 2011
I saw on the LLVM mailing list some time ago that something like this was desired for Wine (but it was talking about an LLVM backend then). I figured I'd contact you guys to tell you that I found something like this, MojoShader by Ryan Gordon (zlib licensed).
http://icculus.org/mojoshader/
http://hg.icculus.org/icculus/mojoshader/
Sorry if someone already suggested this, or if something like this has already been implemented.
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