[Wine] Re: Starcraft I broodwar dying on mouse click.
simak
wineforum-user at winehq.org
Tue Jan 24 01:14:12 CST 2012
John Drescher wrote:
>
> How about posting on pastebin the terminal output during the crash?
>
Here is the whole output after starting StarCraft.exe
Code:
fixme:advapi:SetSecurityInfo stub
fixme:win:EnumDisplayDevicesW ((null),0,0x33f2fc,0x00000000), stub!
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels, pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels, pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels
fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub
fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub
err:seh:setup_exception_record stack overflow 1200 bytes in thread 0027 eip 681d4634 esp 00240e80 stack 0x240000-0x241000-0x340000
John Drescher wrote:
>
> http://wiki.winehq.org/FAQ#get_log
>
Thanks. RTFM forever [Wink] .
John Drescher wrote:
>
> Also graphics cards and drivers can effect this. nVidia with nVidia
> proprietary drivers still represents the best chance of success with
> Intel gpus and drivers having the most problems.
> John
Code:
lspci | grep -i nv
04:00.0 VGA compatible controller: nVidia Corporation G96 [GeForce 9400 GT] (rev a1)
Code:
lsmod | grep nv
nvidia 12122373 30
i2c_core 28203 2 nvidia,i2c_i801
Code:
nvidia-settings -v
nvidia-settings: version 290.10
Yesterday i found that if i run it in window mode - all is great, but if it is full screen all ruins after any click in created game.
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