Semantics, shaders, and fixups

H. Verbeet hverbeet at gmail.com
Mon Jul 3 06:20:09 CDT 2006


On 03/07/06, Ivan Gyurdiev <ivg231 at gmail.com> wrote:
> >>> and I just made it work today,
> >>> by storing a fake semantic for d3d8 shaders.
> By the way, I am still keeping that fake semantic around - it is useful
> - it allows me to have a single code path for loading arrays, instead of
> the two we currently have, which is a mess..
Well, it is wrong. However, as long as we've got some way of detecting
that it's a fake, I suppose it might still work. Keep in mind though
that the d3d8 path was added specifically to fix the problem you
described earlier :-).



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