Framebuffer objects

Ivan Gyurdiev ivg231 at
Fri Sep 8 02:43:57 CDT 2006

H. Verbeet wrote:
> On 08/09/06, Chris Robinson <chris.kcat at> wrote:
>> On Thursday 07 September 2006 23:50, Ivan Gyurdiev wrote:
>> > (3) Attempting to use GL_STENCIL_INDEX8_EXT in 
>> glRenderbufferStorageEXT
>> > will fail on my hardware with GL_INVALID_OPERATION.
>> I've found that the only way to get a stencil buffer with an FBO is 
>> to use a
>> packed stencil/depth buffer. Just create the packed buffer, and set 
>> it as
>> both the depth buffer and stencil buffer when needed.
> Correct. We actually need to do this for D3D anyway.
This is NV-only, and doesn't seem to describe the proper interaction w/ 
FBOs (is it supported)?
This one's marked "incomplete", and I can't find the relevant constants 
in the GL headers.
[yes, my card supports it, however ]

Which do you suggest we use?

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