[PATCH] wined3d: Only display a fixme when software processing is requested in wined3d_device_set_software_vertex_processing.
Christian Costa
titan.costa at gmail.com
Fri May 17 08:25:52 CDT 2013
2013/5/17 Austin English <austinenglish at gmail.com>
> On Thu, May 16, 2013 at 2:26 PM, Christian Costa <titan.costa at gmail.com>
> wrote:
> > Also remove fixme in wined3d_device_get_software_vertex_processing since
> it does what it is supposed to do.
> > ---
> > dlls/wined3d/device.c | 12 ++----------
> > 1 file changed, 2 insertions(+), 10 deletions(-)
> >
> > diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
> > index 47da78b..89fc525 100644
> > --- a/dlls/wined3d/device.c
> > +++ b/dlls/wined3d/device.c
> > @@ -4281,9 +4281,9 @@ void CDECL
> wined3d_device_set_software_vertex_processing(struct wined3d_device *
> >
> > TRACE("device %p, software %#x.\n", device, software);
> >
> > - if (!warned)
> > + if (software && !warned)
> > {
> > - FIXME("device %p, software %#x stub!\n", device, software);
> > + FIXME("Software vertex processing not supported. Fake it and
> use harware one.");
> > warned = TRUE;
>
> Typo, should be hardware.
>
>
> Ok. Thanks !
Christian
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