Wine Announcement

The Wine development release 2.7 is now available.

What's new in this release (see below for details):
  - TCP and UDP connection support in WebServices.
  - Various shader improvements for Direct3D 11.
  - Improved support for high DPI settings.
  - Partial reimplementation of the GLU library.
  - Support for recent versions of OSMesa.
  - Window management improvements on macOS.
  - Various bug fixes.

The source is available from the following locations:

Binary packages for various distributions will be available from:

You will find documentation on

You can also get the current source directly from the git
repository. Check for details.

Wine is available thanks to the work of many people. See the file
AUTHORS in the distribution for the complete list.


Bugs fixed in 2.7 (total 31):

  12311  Corman Lisp requires implementations for richedit stubs
  14606  TreeView + right click doesn't work the way it does in native windows
  25857  Multiple games (Stronghold 2, Need for Speed: Carbon demo, Purge) fail to draw correctly because of ID3DXEffectImpl_*Pass calls
  30764  regedit: a key created from right-click context menu is in incorrect position
  32319  Direct3D output in SNES9x is blank
  32426  TreeView of QvodSetupPlus5 unexpectedly draw a piece of blank area when clicking on a checkbox
  35563  Custom game development library expects non-zero value for ProcessVmCounters info class member 'WorkingSetSize'
  37404  A right click on a registry key does not select it
  40007  Dirt 3 requires d3d11_immediate_context_CSSetShaderResources
  40219  Multiple applications need msvcr120.dll.?_Id@_CurrentScheduler@details@Concurrency@@SAIXZ (Kontakt 5 Player, Serato DJ 1.9.2, Cisco Jabber 11.6, Darkest Dungeon, Sonic Pi 2)
  40689  Photoshop CS6: some dialogs have black background
  41029  DeSmuME 0.9.8 crashes whenever "control config" is clicked
  42144  Mass Lag when buying in store in rabi-ribi game
  42339  Horrible speed of Quantum of solace demo starting animations
  42347  The Witcher 3 starting menu is distorted [radeonsi]
  42462  Memory leak in several places in FFXIV
  42651  ViStart: fails to install, needs ntoskrnl.exe.IoReportResourceForDetection
  42733  Unable to find an entry point named 'RegSaveKeyEx' in DLL 'advapi32.dll' (SQL Server)
  42798  MsiGetPatchInfoEx returns incorrect values for UNINSTALLABLE, PATCHSTATE properties
  42808  msi: parent feature level is not propagated recursively on a whole subfeatures hierarchy
  42824  Nox (GOG) has constant menu flickering
  42825  Propellerhead Reason 5 drawn mostly in black and white
  42829  Transcendence (& many other D3D games) only show black screen (shaders)
  42834  Steuer-Spar-Erklärung 2017 crashes with critical error
  42840  Unbox Game black screen in-game
  42841  Tree of Savior: Missing function concrt140.dll.?_GetNumberOfVirtualProcessors@_CurrentScheduler@details@Concurrency@@SAIXZ
  42849  The Technomancer: Fails to create valid glsl
  42850  The Technomancer: Requires MFCreateAttributes implementation
  42871  Propellerhead Reason 5 garbled GUI elements
  42876  iTunes needs function msvcp140.dll._Lock_shared_ptr_spin_lock
  42884  Star Wars: Knights of the Old Republic 1 & 2 crash after the intro movie


Changes since 2.6:

Akihiro Sagawa (6):
      include: Add CALG_ECDH_EPHEM family.
      secur32: Return correct key exchange algorithm value.
      secur32: 3DES has a different ALG_ID.
      secur32/tests: Add tests with SECPKG_ATTR_KEY_INFO.
      secur32: Add support for SECPKG_ATTR_KEY_INFO.
      secur32: Return PRF algorithm value when using GCM.

Alexandre Julliard (14):
      glu32: Import projection functions from Mesa.
      glu32: Import quadric functions from Mesa.
      glu32: Import mipmap functions from Mesa.
      glu32: Import tessellation functions from Mesa.
      libwine: Set a non-null entry for the GDT selector to make sure it's properly reserved.
      libwine: Clear the %fs register we got from Android to force allocating a new one.
      glu32: Remove ARB_texture_cube_map extension ifdef since it's not defined in wgl.h.
      ntdll: Also store dynamic loader information in the PEB on Linux.
      dbghelp: Use the main module load address from the PEB.
      preloader: Add a debug option to dump memory maps.
      preloader: Use the SYS_mmap2 system call instead of the old SYS_mmap one.
      preloader: Fix symbol lookup for dynamic libraries.
      configure: Re-enable the preloader on Android.
      configure: Add a separate variable for wineloader-specific flags.

Alistair Leslie-Hughes (4):
      oleaut32: Remove redundant call to VariantClear().
      include/mfreadwrite.idl: Add MF_SOURCE_READER_* enum values.
      mfplat: Implement MFCreateAttributes.
      odbccp32: Handle ODBC_CONFIG_DRIVER request in SQLConfigDriver/W.

Andrew Eikum (1):
      xaudio2: Try to increase OpenAL source limit.

Andrey Gusev (1):
      po: Update Ukrainian translation.

Aurimas Fišeras (1):
      po: Update Lithuanian translation.

Austin English (2):
      ntoskrnl.exe: Add IoReportResourceForDetection stub.
      user32: Add GetAutoRotationState/GetDisplayAutoRotationPreferences stubs.

Christopher Berner (1):
      wined3d: Add Nvidia TitanX (Pascal).

Daniel Lehman (5):
      msvcp90: Update exception RTTI data to reflect it's part of std namespace.
      msvcrt: Add __ExceptionPtrAssign.
      msvcrt: Handle synchronous flag for x64 C++ exceptions.
      msvcrt: Stop at trylevel for ControlPc on target frame for non-consolidate unwinds.
      server: Fix copy & paste for number of subkeys.

Gerald Pfeifer (1):
      wineps.drv: Add missing #include <stdarg.h>.

Hans Leidekker (24):
      msi: Apply feature selection to the whole feature subtree.
      msi: Properly handle DWORD registry values in MsiGetPatchInfoEx.
      msi: Set patch property Uninstallable.
      webservices: Reuse the message read buffer.
      webservices: Implement WsOpenListener and WsCloseListener.
      webservices: Implement WsCreateChannelForListener.
      webservices: Implement WsResetListener.
      webservices: Add support for outgoing TCP connections.
      webservices: Add support for outgoing UDP connections.
      webservices: Add support for incoming TCP connections.
      webservices: Add support for incoming UDP connections.
      webservices: Read message headers in read_envelope_start.
      webservices/tests: Add tests.
      webservices: Implement WsReadMessageStart.
      webservices: Implement WsReadMessageEnd.
      webservices: Implement WsWriteMessageStart.
      webservices: Implement WsWriteMessageEnd.
      webservices/tests: Add tests.
      webservices: Support appending text with multiple WsWriteText calls.
      webservices: Implement WsWriteQualifiedName.
      webservices: Implement WsReadQualifiedName.
      webservices: Implement WsWriteBytes.
      webservices: Implement WsWriteChars.
      webservices: Implement WsWriteCharsUtf8.

Henri Verbeet (35):
      usp10: Validate positioning record sequence indices in GPOS_apply_ChainContextPos().
      usp10: Validate substition record sequence indices in GSUB_apply_ChainContextSubst().
      usp10: Range check glyph counts in GPOS_apply_ContextPos().
      usp10: Simplify the "pr_2" assignment in GPOS_apply_ContextPos().
      usp10: Validate positioning record sequence indices in GPOS_apply_ContextPos().
      wined3d: Use the CPU blitter for clearing textures that are current in the map binding.
      wined3d: Avoid unmapping the module while the CS thread is still running.
      wined3d: Use wined3d_texture_get_memory() in surface_cpu_blt().
      wined3d: Use wined3d_texture_get_memory() in surface_cpu_blt_colour_fill().
      wined3d: Introduce a context function to bind a buffer object.
      wined3d: Introduce context functions to map/unmap a wined3d_bo_address.
      wined3d: Use context_map_bo_address() in wined3d_buffer_copy().
      usp10: Range check glyph counts in GSUB_apply_ContextSubst().
      usp10: Simplify the "sr_2" assignments in GSUB_apply_ContextSubst().
      usp10: Validate substition record sequence indices in GSUB_apply_ContextSubst().
      wined3d: Use vector types in wined3d_format_convert_from_float().
      wined3d: Use doubles to convert 24 and 32 bpc formats in wined3d_format_convert_from_float().
      wined3d: Get rid of the "Multisampling" setting.
      wined3d: Avoid touching the output value on failure in get_config_key_dword();.
      ddraw/tests: Introduce a helper function to create windows.
      ddraw/tests: Add a test for the alpha and z-buffer blit flags.
      ddraw: Ignore unsupported blit flags.
      wined3d: Make blits asynchronous by default.
      d3dx9/tests: Cleanup expect_mat.
      d3dx9/tests: Cleanup expect_color.
      d3dx9/tests: Cleanup expect_plane.
      d3dx9/tests: Avoid using expect_vec4 for comparing quaternions.
      d3dx9/tests: Cleanup expect_vec.
      d3dx9/tests: Cleanup expect_vec3.
      d3dx9/tests: Cleanup expect_vec4.
      d3dx9/tests: Get rid of compare_rotation.
      d3dx9/tests: Get rid of compare_scale.
      d3dx9/tests: Get rid of compare_translation.
      d3dx9/tests: Cleanup compare_vectors.
      d3dx9/tests: Get rid of compare_planes.

Hugh McMaster (8):
      regedit: Call TrackPopupMenu() from WM_CONTEXTMENU.
      regedit: Select the targeted treeview item on right mouse click.
      regedit: Only show the context menu if the mouse is over a treeitem.
      reg/tests: Add some more import tests.
      regedit/tests: Add some more import tests.
      regedit: Simplify parseKeyName.
      regedit: Validate REG_SZ import data before processing it any further.
      regedit: Re-implement processSetValue().

Huw D. M. Davies (21):
      oleaut32: Use VariantInit() rather than open coding it.
      shell32: Avoid leaking icon handles.
      shell32: Use the imagelist to determine the icon size.
      shell32: Use a MENUEX resource for the context menu.
      shell32/tests: Add a test for the size of the icon returned by ExtractIcons().
      shell32: Don't copy the imagelist in SHGetImageList().
      shell32: Take a reference on the imagelist returned with SHGFI_SYSICONINDEX.
      shell32/tests: Add tests for the size of the icon returned by SHGetFileInfo().
      riched20: Only write out non-default pattern colours.
      user32: Fix a potential buffer overflow.
      explorer: Don't alter the shell imagelist.
      shell32: Remove an extraneous '@'.
      comdlg32: Don't ask for icon information since it's unused.
      explorerframe: Release the returned imagelist.
      shell32: Release the returned imagelist.
      regedit: Use the system metrics to retrieve the treeview icon sizes.
      winex11: Try to read the dpi from the user key first.
      winemac: Try to read the dpi from the user key first.
      gdi32: Try to read the dpi from the user key first.
      winecfg: Try to read the dpi from the user key first.
      user32/tests: Try to read the dpi from the user key first.

Jacek Caban (31):
      mshtml.idl: Added HTMLLabelElement coclass declaration.
      mshtml.idl: Added HTMLSelectElement coclass declaration.
      mshtml.idl: Added HTMLInputElement coclass declaration.
      mshtml.idl: Added HTMLTextAreaElement coclass declaration.
      mshtml.idl: Added HTMLButtonElement coclass declaration.
      mshtml.idl: Added HTMLHtmlElement coclass declaration.
      mshtml.idl: Added HTMLHeadElement coclass declaration.
      mshtml.idl: Added HTMLTitleElement coclass declaration.
      mshtml.idl: Added HTMLMetaElement coclass declaration.
      mshtml.idl: Added HTMLWindow2 coclass declaration.
      mshtml.idl: Added HTMLEmbed coclass declaration.
      mshtml.idl: Added HTMLTableRow coclass declaration.
      mshtml.idl: Added HTMLTableCell coclass declaration.
      mshtml.idl: Added HTMLScriptElement coclass declaration.
      mshtml.idl: Added HTMLObjectElement coclass declaration.
      mshtml.idl: Added HTMLFrameElement coclass declaration.
      mshtml.idl: Added HTMLIFrame coclass declaration.
      mshtml.idl: Added HTMLStyleElement coclass declaration.
      mshtml: Replace get_htmldoc_classinfo with more generic helper.
      mshtml: Added IProvideMultipleTypeInfo stub implementation for HTMLDocument object.
      mshtml: Added IProvideMultipleTypeInfo implementation for HTMLWindow object.
      mshtml: Added IProvideMultipleTypeInfo implementation for HTMLElement object.
      mshtml.idl: Added HTMLAreaElement coclass declaration.
      mshtml/tests: Added area element tests.
      mshtml: Added GetClassInfo implementation for HTMLElement objects.
      mshtml: Added IProvideClassInfo2 implementation for HTMLXMLHttpRequest object.
      mshtml/tests: Added more IProvideClassInfo tests.
      server: Use common get_fd_type implementation for both pipe end implementations.
      mshtml: Added edge compatibility mode support.
      mshtml: Don't emulate legacy style filters in compatibility mode >= IE10.
      secur32: Fixed compilation with prediluvian gnutls.

Jactry Zeng (1):
      po: Update Simplified Chinese translation.

Józef Kucia (71):
      wined3d: Prefer GLSL 1.50 for all shaders.
      wined3d: Load all layers for render target views.
      wined3d: Prepare all layers for render target views.
      wined3d: Validate all layers locations for render target views.
      wined3d: Invalidate all layers locations for render target views.
      wined3d: Formalize requirements for layout qualifiers.
      wined3d: Avoid multiple layout qualifiers for uniform blocks.
      wined3d: Use layout binding qualifiers with legacy contexts.
      wined3d: Introduce wined3d_device_set_hull_shader().
      d3d11: Implement d3d11_immediate_context_HSSetShader().
      wined3d: Introduce wined3d_device_set_domain_shader().
      d3d11: Implement d3d11_immediate_context_DSSetShader().
      wined3d: Introduce wined3d_device_get_hull_shader().
      d3d11: Implement d3d11_immediate_context_HSGetShader().
      wined3d: Introduce wined3d_device_get_domain_shader().
      d3d11: Implement d3d11_immediate_context_DSGetShader().
      wined3d: Use correct layer count for 3D textures.
      wined3d: Recognize SM5 vGSInstanceID register.
      wined3d: Recognize SM5 dcl_gsinstances opcode.
      wined3d: Implement geometry shader instancing.
      wined3d: Prefer core geometry shaders.
      wined3d: Drop support for ARB_geometry_shader4.
      d3d11/tests: Add test for layered rendering.
      d3d10core/tests: Add test for layered rendering.
      d3d10core/tests: Allow passing any interface to get_refcount().
      d3d11/tests: Allow passing any interface to get_refcount().
      d3d10core/tests: Check device refcount after CreateInputLayout().
      d3d11/tests: Check device refcount after CreateInputLayout().
      d3d11: Implement d3d{10, 11}_input_layout_GetDevice().
      wined3d: Always use core profile GLSL versions.
      wined3d: Introduce wined3d_device_get_cs_uav().
      d3d11: Implement d3d11_immediate_context_CSGetUnorderedAccessViews().
      wined3d: Introduce wined3d_device_get_unordered_access_view().
      wined3d: Add ARB_tessellation_shader extension.
      wined3d: Introduce wined3d_device_set_hs_cb().
      wined3d: Introduce wined3d_device_set_ds_cb().
      d3d11: Implement d3d11_immediate_context_HSSetConstantBuffers().
      d3d11: Implement d3d11_immediate_context_DSSetConstantBuffers().
      wined3d: Introduce wined3d_device_set_hs_resource_view().
      d3d11: Implement d3d11_immediate_context_HSSetShaderResources().
      wined3d: Introduce wined3d_device_set_ds_resource_view().
      d3d11: Implement d3d11_immediate_context_DSSetShaderResources().
      d3d11/tests: Add test for ID3DDeviceContextState.
      wined3d: Initialize geometry shader limits when OpenGL 3.2 is supported.
      wined3d: Introduce wined3d_device_set_hs_sampler().
      d3d11: Implement d3d11_immediate_context_HSSetSamplers().
      wined3d: Introduce wined3d_device_set_ds_sampler().
      d3d11: Implement d3d11_immediate_context_DSSetSamplers().
      wined3d: Add parent ops for sampler objects.
      d3d11: Delay destroying sampler state until it is no longer referenced.
      d3d11/tests: Add test for state refcounting.
      d3d11: Fix refcounting for shaders.
      d3d11/tests: Introduce check_interface() helper.
      d3d11/tests: Extend test for ID3DDeviceContextState.
      wined3d: Add parent for rasterizer state objects.
      d3d11: Delay destroying rasterizer state until it is no longer referenced.
      d3d11: Get rid of "rasterizer_state" from struct d3d_device.
      d3d11: Delay destroying depth stencil view until it is no longer referenced.
      d3d11: Delay destroying render target view until it is no longer referenced.
      d3d11: Delay destroying shader resource view until it is no longer referenced.
      d3d11: Delay destroying unordered access view until it is no longer referenced.
      d3d11/tests: Add more tests for state refcounting.
      d3d11: Avoid potential double free in d3d11_device_CreateRasterizerState().
      d3d11: Avoid potential double free in d3d_texture2d_create().
      d3d11: Avoid potential double free in d3d11_device_CreateSamplerState().
      dxgi: Fix HMODULE leak in register_d3d10core_layers().
      dxgi: Return iface instead of object pointer.
      wined3d: Introduce wined3d_device_get_hs_cb().
      d3d11: Implement d3d11_immediate_context_HSGetConstantBuffers().
      wined3d: Introduce wined3d_device_get_ds_cb().
      d3d11: Implement d3d11_immediate_context_DSGetConstantBuffers().

Ken Thomases (15):
      secur32: Return CALG_ECDH_EPHEM as the key exchange algorithm ID for the internal schan_kx_ECDHE_* values.
      secur32: Add support for the cipher suites using pre-shared keys (PSK) added by the 10.9 SDK.
      winemac: Invalidate cached hasGLDescendant value unconditionally when the view is hidden or unhidden.
      winemac: Sync the frame of the Cocoa view for a window's client area while handling a frame-changed event.
      winemac: Move the window to the front of the z-order in SetFocus if it's the foreground window and not already in the front.
      winemac: Add a category on NSEvent to simplify checking if the Command key (and only that modifier) is pressed for an event.
      winemac: Move a window to the front when its Mac title bar is clicked.
      winemac: When realizing latent child windows, maintain their relative z-order.
      winemac: Better handle z-ordering windows that are in Cocoa parent-child window relationships.
      winemac: Defer ordering a window out if it's in the process of entering or exiting Cocoa full-screen mode.
      winemac: Use the -close method rather than -orderOut: for full-screen windows.
      winemac: Don't let child (owned) windows be Cocoa primary full-screen windows.
      winemac: Opt out of macOS 10.12's automatic window tabbing feature.
      gdiplus: Avoid infinite recursion in flatten_bezier().
      secur32: Implement schan_imp_get_key_signature_algorithm() for macOS.

Kim Malmo (2):
      po: Update Norwegian translation.
      po: Update Norwegian translation.

Lauri Kenttä (1):
      po: Update Finnish translation.

Louis Lenders (1):
      advapi32: Add stubs for RegSaveKeyEx{A,W}.

Michael Müller (5):
      ntdll: Mark LDR data as initialized.
      ntdll: Add stub for JobObjectBasicAccountingInformation and JobObjectBasicProcessIdList.
      kernel32: Add stub for GetPackageFullName.
      include: Fix an invalid UUID in dxva2api.idl.
      include/mfidl.idl: Add IMFMediaSession interface and dependencies.

Michael Stefaniuc (14):
      credui: Use SetRectEmpty() instead of memset().
      amstream/tests: Use SetRectEmpty() instead of memset().
      user32: Use SetRectEmpty() instead of memset().
      avifil32: Use SetRectEmpty() instead of memset().
      wineps.drv: Use SetRect/SetRectEmpty instead of open coding them.
      comctl32/tests: Check the correct last error code.
      dplayx/tests: Use a void* instead of void** outer IUnknown argument.
      dmscript/tests: Just use proper IUnknown implementations for aggregation.
      dsound/tests: Use a void* instead of void** outer IUnknown argument.
      dswave/tests: Use a void* instead of void** outer IUnknown argument.
      dmloader: Avoid a crash on a NULL string pointer.
      dmloader: Cleanup IDirectMusicLoaderImpl_SetSearchDirectory().
      dmloader: Return an error for an invalid directory.
      dmloader/tests: Add some IDirectMusicLoader directory tests.

Nikolay Sivov (32):
      dwrite: Consistently use common point and rect types.
      dwrite/tests: Test to show that canWrapLineAfter is not fixed up by disabled wrapping.
      dwrite/tests: Initial tests for IDWriteInMemoryFontFileLoader.
      dwrite: Trace QueryInterface fontface calls on failure (Coverity).
      dwrite/tests: Initial tests for GetGlyphImageFormats().
      dwrite: Make CreateFontFaceFromHdc() properly fail on unsupported font format.
      uxtheme: Create compatible bitmap using target hdc.
      dwrite: Handle allocation failure when duplicating reference key.
      dwrite: Added a helper to avoid extra traces from one method calling another.
      include: Added DB_MODE_* constants.
      oledb32: Support textual representation of Mode property values.
      user32: Partially protect WM_SETTEXT handlers from invalid input.
      scrrun: Added DateLastModified property for IFile.
      comctl32/tests: Fully initialize message tests data (Coverity).
      comctl32/pager: Prevent excessive PGN_CALCSIZE notifications during PGM_SETCHILD.
      comctl32/tests: Trace test name only of failure.
      dwrite: Partially implement GetGlyphImageFormats().
      po: Update Russian translation.
      uxtheme: Fix buffer bitmap leak.
      shell32: Fix string leak.
      dwrite: Look for 'SVG ' table too when checking supported formats.
      include: Fix IShellFolderView method macros.
      shell32/ebrowser: Respond to IOleWindow from IExplorerBrowser.
      dmusic/tests: Use void* instead of void** type value for outer argument.
      uxtheme: Fix buffer dc origin and clipping.
      dwrite: Extract supported image formats from 'sbix' table.
      dwrite: Update overhangs rectangle on alignment changes.
      po: Update Russian translation.
      uxtheme/tests: Remove some trace messages.
      gdiplus/tests: Fix copy/paste error in format tests.
      gdiplus: Fix generic string formats behavior.
      gdiplus: Use better naming for line alignment format field.

Olivier F. R. Dierick (1):
      api-ms-win-core-processthreads-l1-1-0: Add some functions.

Owen Rudge (4):
      wsdapi: Implement RegisterNotificationSink and UnRegisterNotificationSink.
      wsdapi/tests: Add tests for Register/UnRegisterNotificationSink.
      include: Remove typedefs from wsdapi.h, reorder includes.
      include: Avoid redefining WSDXML typedefs.

Paul Gofman (17):
      d3dx9/tests: Add tests for cross effect handles usage.
      d3dx9: Use magic number instead of parameter tables for parameter handles.
      d3dx9: Compare parameter definition instead of parameter handle in IsParameterUsed().
      d3dx9/tests: Add test for shared effect parameters.
      d3dx9/tests: Add more tests for IsParameterUsed() function.
      d3dx9: Reference top level parameter instead of dirty flag.
      d3dx9: Fix IsParameterUsed() for the case when state references child parameter.
      d3dx9: Factor out free_parameter_data() function.
      d3dx9: Reference effect pool implementation in d3dx9_base_effect structure.
      d3dx9/tests: Add test for releasing pool before effects referencing it.
      d3dx9: Support parameters sharing in effect.
      d3dx9: Fix register index for the scalar op case in parse_preshader().
      d3dx9/tests: Fix test blob data corruption in test_preshader_op().
      d3dx9: Return an error for out of bounds input register in parse_preshader().
      d3dx9: Set reg_component_count to 4 for immediate constants.
      d3dx9: Remove unused parameter 'effect' from d3dx9_get_param_value_ptr().
      d3dx9: Downgrade unknown DWORD FIXMEs() to WARN() messages.

Piotr Caban (9):
      msvcr120: Add wctype implementation.
      server: Update all children upon SetLayeredWindowAttributes.
      user32: Switch to normal window drawing on SetLayeredWindowAttributes call.
      user32/tests: Add layered window child painting test when WS_CLIPCHILDREN flag is specified.
      gdi32: Allocate smaller buffer in delete_external_font_keys helper.
      gdi32: Only delete unmodified font keys in delete_external_font_keys.
      dwrite: Don't crash on uninitialized cached and factory fields in dwritefontface_Release.
      dwrite: Don't fail in opentype_get_font_strings_from_id if any of font strings got decoded.
      dwrite: Fix EUDC font collection use after free issue.

Sebastian Lackner (5):
      wined3d: Release resources on error in wined3d_cs_exec_blt_sub_resource.
      wined3d: Fix double free in geometry_shader_init.
      ntoskrnl.exe: Do not use P* types in IoReportResourceUsage.
      vcomp: Handle begin == NULL in _vcomp_for_static_init.
      configure: Support for recent versions of OSMesa.

Stefan Dösinger (7):
      d3d9/tests: Accept another stale value in test_vshader_input.
      d3d9/tests: Accept WARP uninitialized texcoord alpha result on real cards.
      ddraw/tests: Don't use DDBLT_COLORFILL in test_flip.
      ddraw/tests: Prefer 16 bit depth buffers in ddraw1 and 2.
      d3d9/tests: Accept alpha channel differences in shadow_test.
      d3d8/tests: Accept alpha channel differences in shadow_test.
      d3d9/tests: WARP returns a random color in uninitialized color attributes.

Zebediah Figura (1):
      user32: Move internal message from EnableWindow to WIN_SetStyle().

Alexandre Julliard
[email protected]