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v2: vkd3d-shader/hlsl: Pass a location pointer to init_node().
vkd3d-shader/hlsl: Use hlsl_new_expr() in add_expr().
vkd3d-shader/hlsl: Write SM4 reinterpret instructions.
vkd3d-shader/hlsl: Parse the asuint() intrinsic.
tests: Add a test for asuint().
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/25
clean up of code:
- remove usage of wine_dbgstr_longlong()
- remove some FIXME
- remove stabs's only stuff
clean up of mistake:
- partially revert one of previous commits
(messed up with the tests)
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https://gitlab.winehq.org/wine/wine/-/merge_requests/1013