wine-gitlab March 2024

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  • 1068 discussions

[PATCH v5 0/10] MR739: vkd3d-shader/hlsl: Parse state blocks, part 1.
by Francisco Casas (@fcasas)
3 weeks, 1 day

[PATCH v5 0/1] MR333: vkd3d-shader/hlsl: Add refract() function.
by Nikolay Sivov (@nsivov)
3 weeks, 2 days

[PATCH v20 0/5] MR564: vkd3d-shader/ir: Transform clip/cull signature elements into an array.
by Conor McCarthy (@cmccarthy)
3 weeks, 5 days

4 weeks

[PATCH v2 0/7] MR744: vkd3d-shader/hlsl: Improve SM1 support for non-float operations, part 5.
by Francisco Casas (@fcasas)
4 weeks, 1 day

[PATCH v2 0/2] MR747: vkd3d: Add some missing includes.
by Giovanni Mascellani (@giomasce)
4 weeks, 1 day

[PATCH v3 0/4] MR745: hlsl: Avoid HLSL_CLASS_OBJECT, part 1.
by Zebediah Figura (@zfigura)
4 weeks, 1 day

[PATCH 0/2] MR743: ci: Run tests on llvmpipe from Mesa 24.0.3.
by Giovanni Mascellani (@giomasce)
4 weeks, 1 day

[PATCH v2 0/2] MR742: vkd3d-shader/fx: Add an option to include empty buffers in the effect binary.
by Nikolay Sivov (@nsivov)
4 weeks, 1 day

[PATCH v3 0/4] MR741: Cachestub
by Stefan Dösinger (@stefan)
4 weeks, 1 day
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