From: Elizabeth Figura <zfigura(a)codeweavers.com>
Ported from Wine.
---
tests/hlsl_d3d12.c | 290 +++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 290 insertions(+)
diff --git a/tests/hlsl_d3d12.c b/tests/hlsl_d3d12.c
index 6f76cda5a..b32744d6e 100644
--- a/tests/hlsl_d3d12.c
+++ b/tests/hlsl_d3d12.c
@@ -1317,6 +1317,295 @@ static void test_get_blob_part(void)
ok(!refcount, "Got refcount %u.\n", refcount);
}
+static void check_type_desc_(int line, const D3D12_SHADER_TYPE_DESC *type, const
D3D12_SHADER_TYPE_DESC *expect)
+{
+ ok_(line)(type->Class == expect->Class, "Got class %#x.\n",
type->Class);
+ ok_(line)(type->Type == expect->Type, "Got type %#x.\n",
type->Type);
+ ok_(line)(type->Rows == expect->Rows, "Got %u rows.\n",
type->Rows);
+ ok_(line)(type->Columns == expect->Columns, "Got %u columns.\n",
type->Columns);
+ ok_(line)(type->Elements == expect->Elements, "Got %u elements.\n",
type->Elements);
+ ok_(line)(type->Members == expect->Members, "Got %u members.\n",
type->Members);
+ ok_(line)(type->Offset == expect->Offset, "Got %u members.\n",
type->Members);
+ ok_(line)(!strcmp(type->Name, expect->Name), "Got name
\"%s\".\n", type->Name);
+}
+#define check_type_desc(a, b) check_type_desc_(__LINE__, a, b)
+
+static void test_reflection(void)
+{
+ ULONG refcount;
+ HRESULT hr;
+
+ static const char vs_source[] =
+ "typedef uint uint_t;\n"
+ "float m;\n"
+ "\n"
+ "cbuffer b1\n"
+ "{\n"
+ " float a;\n"
+ " float2 b;\n"
+ " float4 c;\n"
+ " float d;\n"
+ " struct\n"
+ " {\n"
+ " float4 a;\n"
+ " float b;\n"
+ " float c;\n"
+ " } s;\n"
+ /* In direct contradiction to the documentation, this does not align. */
+ " bool g;\n"
+ " float h[2];\n"
+ " int i;\n"
+ " uint_t j;\n"
+ " float3x1 k;\n"
+ " row_major float3x1 l;\n"
+ "#pragma pack_matrix(row_major)\n"
+ " float3x1 o;\n"
+ " float4 p;\n"
+ " float q;\n"
+ " struct r_name {float a;} r;\n"
+ " column_major float3x1 t;\n"
+ "};\n"
+ "\n"
+ "cbuffer b5 : register(b5)\n"
+ "{\n"
+ " float4 u;\n"
+ "}\n"
+ "\n"
+ "float4 main(uniform float4 n) : SV_POSITION\n"
+ "{\n"
+ " return o._31 + m + n + u;\n"
+ "}";
+
+ struct shader_variable
+ {
+ D3D12_SHADER_VARIABLE_DESC var_desc;
+ D3D12_SHADER_TYPE_DESC type_desc;
+ const D3D12_SHADER_TYPE_DESC *field_types;
+ };
+
+ struct shader_buffer
+ {
+ D3D12_SHADER_BUFFER_DESC desc;
+ const struct shader_variable *vars;
+ };
+
+ static const D3D12_SHADER_TYPE_DESC s_field_types[] =
+ {
+ {D3D_SVC_VECTOR, D3D_SVT_FLOAT, 1, 4, 0, 0, 0, "float4"},
+ {D3D_SVC_SCALAR, D3D_SVT_FLOAT, 1, 1, 0, 0, 16, "float"},
+ {D3D_SVC_SCALAR, D3D_SVT_FLOAT, 1, 1, 0, 0, 20, "float"},
+ };
+
+ static const D3D12_SHADER_TYPE_DESC r_field_types[] =
+ {
+ {D3D_SVC_SCALAR, D3D_SVT_FLOAT, 1, 1, 0, 0, 0, "float"},
+ };
+
+ static const struct shader_variable globals_vars =
+ {{"m", 0, 4, D3D_SVF_USED, NULL, ~0u, 0, ~0u, 0}, {D3D_SVC_SCALAR,
D3D_SVT_FLOAT, 1, 1, 0, 0, 0, "float"}};
+ static const struct shader_variable params_vars =
+ {{"n", 0, 16, D3D_SVF_USED, NULL, ~0u, 0, ~0u, 0}, {D3D_SVC_VECTOR,
D3D_SVT_FLOAT, 1, 4, 0, 0, 0, "float4"}};
+ static const struct shader_variable buffer_vars[] =
+ {
+ {{"a", 0, 4, 0, NULL, ~0u, 0, ~0u, 0}, {D3D_SVC_SCALAR,
D3D_SVT_FLOAT, 1, 1, 0, 0, 0, "float"}},
+ {{"b", 4, 8, 0, NULL, ~0u, 0, ~0u, 0}, {D3D_SVC_VECTOR,
D3D_SVT_FLOAT, 1, 2, 0, 0, 0, "float2"}},
+ {{"c", 16, 16, 0, NULL, ~0u, 0, ~0u, 0}, {D3D_SVC_VECTOR,
D3D_SVT_FLOAT, 1, 4, 0, 0, 0, "float4"}},
+ {{"d", 32, 4, 0, NULL, ~0u, 0, ~0u, 0}, {D3D_SVC_SCALAR,
D3D_SVT_FLOAT, 1, 1, 0, 0, 0, "float"}},
+ {{"s", 48, 24, 0, NULL, ~0u, 0, ~0u, 0}, {D3D_SVC_STRUCT,
D3D_SVT_VOID, 1, 6, 0, ARRAY_SIZE(s_field_types), 0, "<unnamed>"},
s_field_types},
+ {{"g", 72, 4, 0, NULL, ~0u, 0, ~0u, 0}, {D3D_SVC_SCALAR,
D3D_SVT_BOOL, 1, 1, 0, 0, 0, "bool"}},
+ {{"h", 80, 20, 0, NULL, ~0u, 0, ~0u, 0}, {D3D_SVC_SCALAR,
D3D_SVT_FLOAT, 1, 1, 2, 0, 0, "float"}},
+ {{"i", 100, 4, 0, NULL, ~0u, 0, ~0u, 0}, {D3D_SVC_SCALAR,
D3D_SVT_INT, 1, 1, 0, 0, 0, "int"}},
+ {{"j", 104, 4, 0, NULL, ~0u, 0, ~0u, 0}, {D3D_SVC_SCALAR,
D3D_SVT_UINT, 1, 1, 0, 0, 0, "uint_t"}},
+ {{"k", 112, 12, 0, NULL, ~0u, 0, ~0u, 0},
{D3D_SVC_MATRIX_COLUMNS, D3D_SVT_FLOAT, 3, 1, 0, 0, 0, "float3x1"}},
+ {{"l", 128, 36, 0, NULL, ~0u, 0, ~0u, 0},
{D3D_SVC_MATRIX_ROWS, D3D_SVT_FLOAT, 3, 1, 0, 0, 0, "float3x1"}},
+ {{"o", 176, 36, D3D_SVF_USED, NULL, ~0u, 0, ~0u, 0},
{D3D_SVC_MATRIX_ROWS, D3D_SVT_FLOAT, 3, 1, 0, 0, 0, "float3x1"}},
+ {{"p", 224, 16, 0, NULL, ~0u, 0, ~0u, 0}, {D3D_SVC_VECTOR,
D3D_SVT_FLOAT, 1, 4, 0, 0, 0, "float4"}},
+ {{"q", 240, 4, 0, NULL, ~0u, 0, ~0u, 0}, {D3D_SVC_SCALAR,
D3D_SVT_FLOAT, 1, 1, 0, 0, 0, "float"}},
+ {{"r", 256, 4, 0, NULL, ~0u, 0, ~0u, 0}, {D3D_SVC_STRUCT,
D3D_SVT_VOID, 1, 1, 0, ARRAY_SIZE(r_field_types), 0, "r_name"},
r_field_types},
+ {{"t", 260, 12, 0, NULL, ~0u, 0, ~0u, 0},
{D3D_SVC_MATRIX_COLUMNS, D3D_SVT_FLOAT, 3, 1, 0, 0, 0, "float3x1"}},
+ };
+ static const struct shader_variable b5_vars =
+ {{"u", 0, 16, D3D_SVF_USED, NULL, ~0u, 0, ~0u, 0}, {D3D_SVC_VECTOR,
D3D_SVT_FLOAT, 1, 4, 0, 0, 0, "float4"}};
+
+ static const struct shader_buffer vs_buffers[] =
+ {
+ {{"$Globals", D3D_CT_CBUFFER, 1, 16}, &globals_vars},
+ {{"$Params", D3D_CT_CBUFFER, 1, 16}, ¶ms_vars},
+ {{"b1", D3D_CT_CBUFFER, ARRAY_SIZE(buffer_vars), 272}, buffer_vars},
+ {{"b5", D3D_CT_CBUFFER, 1, 16}, &b5_vars},
+ };
+
+ static const D3D12_SHADER_INPUT_BIND_DESC vs_bindings[] =
+ {
+ {"$Globals", D3D_SIT_CBUFFER, 0, 1},
+ {"$Params", D3D_SIT_CBUFFER, 1, 1},
+ {"b1", D3D_SIT_CBUFFER, 2, 1},
+ {"b5", D3D_SIT_CBUFFER, 5, 1, D3D_SIF_USERPACKED},
+ };
+
+ static const char ps_source[] =
+ "texture2D a;\n"
+ "sampler c {};\n"
+ "SamplerState d {};\n"
+ "sampler e\n"
+ "{\n"
+ " Texture = a;\n"
+ " foo = bar + 2;\n"
+ "};\n"
+ "SamplerState f\n"
+ "{\n"
+ " Texture = a;\n"
+ " foo = bar + 2;\n"
+ "};\n"
+ "sampler2D g;\n"
+ "sampler b : register(s5);\n"
+ "float4 main(float2 pos : texcoord) : SV_TARGET\n"
+ "{\n"
+ " return a.Sample(b, pos) + a.Sample(c, pos) + a.Sample(d, pos) +
tex2D(f, pos) + tex2D(e, pos)"
+ " + tex2D(g, pos);\n"
+ "}";
+
+ static const D3D12_SHADER_INPUT_BIND_DESC ps_bindings[] =
+ {
+ {"c", D3D_SIT_SAMPLER, 0, 1},
+ {"d", D3D_SIT_SAMPLER, 1, 1},
+ {"e", D3D_SIT_SAMPLER, 2, 1},
+ {"f", D3D_SIT_SAMPLER, 3, 1},
+ {"g", D3D_SIT_SAMPLER, 4, 1},
+ {"b", D3D_SIT_SAMPLER, 5, 1, D3D_SIF_USERPACKED},
+ {"f", D3D_SIT_TEXTURE, 0, 1, D3D_SIF_TEXTURE_COMPONENTS,
D3D_RETURN_TYPE_FLOAT, D3D_SRV_DIMENSION_TEXTURE2D, ~0u},
+ {"e", D3D_SIT_TEXTURE, 1, 1, D3D_SIF_TEXTURE_COMPONENTS,
D3D_RETURN_TYPE_FLOAT, D3D_SRV_DIMENSION_TEXTURE2D, ~0u},
+ {"g", D3D_SIT_TEXTURE, 2, 1, D3D_SIF_TEXTURE_COMPONENTS,
D3D_RETURN_TYPE_FLOAT, D3D_SRV_DIMENSION_TEXTURE2D, ~0u},
+ {"a", D3D_SIT_TEXTURE, 3, 1, D3D_SIF_TEXTURE_COMPONENTS,
D3D_RETURN_TYPE_FLOAT, D3D_SRV_DIMENSION_TEXTURE2D, ~0u},
+ };
+
+ static const struct
+ {
+ const char *source;
+ const char *profile;
+ const D3D12_SHADER_INPUT_BIND_DESC *bindings;
+ size_t binding_count;
+ const struct shader_buffer *buffers;
+ size_t buffer_count;
+ }
+ tests[] =
+ {
+ {vs_source, "vs_5_0", vs_bindings, ARRAY_SIZE(vs_bindings), vs_buffers,
ARRAY_SIZE(vs_buffers)},
+ {ps_source, "ps_5_0", ps_bindings, ARRAY_SIZE(ps_bindings)},
+ };
+
+ for (unsigned int t = 0; t < ARRAY_SIZE(tests); ++t)
+ {
+ ID3D10Blob *code = compile_shader_flags(tests[t].source,
+ tests[t].profile, D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY);
+ ID3D12ShaderReflection *reflection;
+ D3D12_SHADER_DESC shader_desc;
+
+ hr = D3DReflect(ID3D10Blob_GetBufferPointer(code),
ID3D10Blob_GetBufferSize(code),
+ &IID_ID3D12ShaderReflection, (void **)&reflection);
+ ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+
+ hr = reflection->lpVtbl->GetDesc(reflection, &shader_desc);
+ ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(shader_desc.ConstantBuffers == tests[t].buffer_count, "Got %u
buffers.\n", shader_desc.ConstantBuffers);
+ todo ok(shader_desc.BoundResources == tests[t].binding_count, "Got %u
resources.\n", shader_desc.BoundResources);
+
+ for (unsigned int i = 0; i < shader_desc.ConstantBuffers; ++i)
+ {
+ const struct shader_buffer *expect_buffer = &tests[t].buffers[i];
+ ID3D12ShaderReflectionConstantBuffer *cbuffer;
+ D3D12_SHADER_BUFFER_DESC buffer_desc;
+
+ vkd3d_test_push_context("Buffer %u", i);
+
+ cbuffer = reflection->lpVtbl->GetConstantBufferByIndex(reflection, i);
+ hr = cbuffer->lpVtbl->GetDesc(cbuffer, &buffer_desc);
+ ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(!strcmp(buffer_desc.Name, expect_buffer->desc.Name), "Got name
\"%s\".\n", buffer_desc.Name);
+ ok(buffer_desc.Type == expect_buffer->desc.Type, "Got type
%#x.\n", buffer_desc.Type);
+ ok(buffer_desc.Variables == expect_buffer->desc.Variables, "Got %u
variables.\n", buffer_desc.Variables);
+ ok(buffer_desc.Size == expect_buffer->desc.Size, "Got size
%u.\n", buffer_desc.Size);
+ ok(buffer_desc.uFlags == expect_buffer->desc.uFlags, "Got flags
%#x.\n", buffer_desc.uFlags);
+
+ for (unsigned int j = 0; j < buffer_desc.Variables; ++j)
+ {
+ const struct shader_variable *expect = &expect_buffer->vars[j];
+ ID3D12ShaderReflectionType *type, *field;
+ ID3D12ShaderReflectionVariable *var;
+ D3D12_SHADER_VARIABLE_DESC var_desc;
+ D3D12_SHADER_TYPE_DESC type_desc;
+
+ vkd3d_test_push_context("Variable %u", j);
+
+ var = cbuffer->lpVtbl->GetVariableByIndex(cbuffer, j);
+ hr = var->lpVtbl->GetDesc(var, &var_desc);
+ ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(!strcmp(var_desc.Name, expect->var_desc.Name), "Got name
\"%s\".\n", var_desc.Name);
+ ok(var_desc.StartOffset == expect->var_desc.StartOffset, "Got
offset %u.\n", var_desc.StartOffset);
+ ok(var_desc.Size == expect->var_desc.Size, "Got size %u.\n",
var_desc.Size);
+ ok(var_desc.uFlags == expect->var_desc.uFlags, "Got flags
%#x.\n", var_desc.uFlags);
+ ok(!var_desc.DefaultValue, "Got default value %p.\n",
var_desc.DefaultValue);
+ todo ok(var_desc.StartTexture == expect->var_desc.StartTexture,
+ "Got texture offset %u.\n", var_desc.StartTexture);
+ ok(var_desc.TextureSize == expect->var_desc.TextureSize,
+ "Got texture size %u.\n", var_desc.TextureSize);
+ todo ok(var_desc.StartSampler == expect->var_desc.StartSampler,
+ "Got sampler offset %u.\n", var_desc.StartSampler);
+ ok(var_desc.SamplerSize == expect->var_desc.SamplerSize,
+ "Got sampler size %u.\n", var_desc.SamplerSize);
+
+ type = var->lpVtbl->GetType(var);
+ hr = type->lpVtbl->GetDesc(type, &type_desc);
+ ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ check_type_desc(&type_desc, &expect->type_desc);
+
+ for (unsigned int k = 0; k < type_desc.Members; ++k)
+ {
+ vkd3d_test_push_context("Field %u", k);
+
+ field = type->lpVtbl->GetMemberTypeByIndex(type, k);
+ hr = field->lpVtbl->GetDesc(field, &type_desc);
+ ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ check_type_desc(&type_desc, &expect->field_types[k]);
+
+ vkd3d_test_pop_context();
+ }
+
+ vkd3d_test_pop_context();
+ }
+
+ vkd3d_test_pop_context();
+ }
+
+ for (unsigned int i = 0; i < shader_desc.BoundResources; ++i)
+ {
+ const D3D12_SHADER_INPUT_BIND_DESC *expect = &tests[t].bindings[i];
+ D3D12_SHADER_INPUT_BIND_DESC desc;
+
+ vkd3d_test_push_context("Binding %u", i);
+
+ hr = reflection->lpVtbl->GetResourceBindingDesc(reflection, i,
&desc);
+ ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+
+ ok(!strcmp(desc.Name, expect->Name), "Got name
\"%s\".\n", desc.Name);
+ ok(desc.Type == expect->Type, "Got type %#x.\n", desc.Type);
+ ok(desc.BindPoint == expect->BindPoint, "Got bind point %u.\n",
desc.BindPoint);
+ ok(desc.BindCount == expect->BindCount, "Got bind count %u.\n",
desc.BindCount);
+ todo_if ((expect->uFlags & D3D_SIF_USERPACKED) &&
expect->Type != D3D_SIT_CBUFFER)
+ ok(desc.uFlags == expect->uFlags, "Got flags %#x.\n",
desc.uFlags);
+ ok(desc.ReturnType == expect->ReturnType, "Got return type
%#x.\n", desc.ReturnType);
+ ok(desc.Dimension == expect->Dimension, "Got dimension %#x.\n",
desc.Dimension);
+ ok(desc.NumSamples == expect->NumSamples, "Got multisample count
%u.\n", desc.NumSamples);
+
+ vkd3d_test_pop_context();
+ }
+
+ ID3D10Blob_Release(code);
+ refcount = reflection->lpVtbl->Release(reflection);
+ ok(!refcount, "Got unexpected refcount %u.\n", refcount);
+ }
+}
+
static void check_signature_element_(int line, const D3D12_SIGNATURE_PARAMETER_DESC
*desc,
const D3D12_SIGNATURE_PARAMETER_DESC *expect)
{
@@ -1524,5 +1813,6 @@ START_TEST(hlsl_d3d12)
run_test(test_thread_id);
run_test(test_create_blob);
run_test(test_get_blob_part);
+ run_test(test_reflection);
run_test(test_signature_reflection);
}
--
GitLab
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/606