From: Giovanni Mascellani <gmascellani(a)codeweavers.com>
---
demos/gears.c | 28 +++--
demos/gears.hlsl | 55 --------
demos/gears_hlsl.h | 56 +++++++++
demos/gears_ps_flat.h | 73 -----------
demos/gears_ps_smooth.h | 73 -----------
demos/gears_vs.h | 272 ----------------------------------------
6 files changed, 75 insertions(+), 482 deletions(-)
delete mode 100644 demos/gears.hlsl
create mode 100644 demos/gears_hlsl.h
delete mode 100644 demos/gears_ps_flat.h
delete mode 100644 demos/gears_ps_smooth.h
delete mode 100644 demos/gears_vs.h
diff --git a/demos/gears.c b/demos/gears.c
index 2045b3cd..ab90e0d4 100644
--- a/demos/gears.c
+++ b/demos/gears.c
@@ -48,9 +48,7 @@
#include <math.h>
#include "demo.h"
-#include "gears_vs.h"
-#include "gears_ps_flat.h"
-#include "gears_ps_smooth.h"
+#include "gears_hlsl.h"
struct cxg_fence
{
@@ -659,6 +657,7 @@ static void cxg_load_assets(struct cx_gears *cxg)
D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc;
D3D12_CPU_DESCRIPTOR_HANDLE dsv_handle;
D3D12_ROOT_PARAMETER root_parameter;
+ ID3DBlob *vs, *ps_flat, *ps_smooth;
D3D12_RESOURCE_DESC resource_desc;
D3D12_HEAP_PROPERTIES heap_desc;
D3D12_RANGE read_range = {0, 0};
@@ -682,14 +681,21 @@ static void cxg_load_assets(struct cx_gears *cxg)
hr = demo_create_root_signature(cxg->device, &root_signature_desc,
&cxg->root_signature);
assert(SUCCEEDED(hr));
+ hr = D3DCompile(gears_hlsl, strlen(gears_hlsl), NULL, NULL, NULL,
"vs_main", "vs_5_0", 0, 0, &vs, NULL);
+ assert(SUCCEEDED(hr));
+ hr = D3DCompile(gears_hlsl, strlen(gears_hlsl), NULL, NULL, NULL,
"ps_main_flat", "ps_5_0", 0, 0, &ps_flat, NULL);
+ assert(SUCCEEDED(hr));
+ hr = D3DCompile(gears_hlsl, strlen(gears_hlsl), NULL, NULL, NULL,
"ps_main_smooth", "ps_5_0", 0, 0, &ps_smooth, NULL);
+ assert(SUCCEEDED(hr));
+
memset(&pso_desc, 0, sizeof(pso_desc));
pso_desc.InputLayout.pInputElementDescs = il_desc;
pso_desc.InputLayout.NumElements = ARRAY_SIZE(il_desc);
pso_desc.pRootSignature = cxg->root_signature;
- pso_desc.VS.pShaderBytecode = g_vs_main;
- pso_desc.VS.BytecodeLength = sizeof(g_vs_main);
- pso_desc.PS.pShaderBytecode = g_ps_main_flat;
- pso_desc.PS.BytecodeLength = sizeof(g_ps_main_flat);
+ pso_desc.VS.pShaderBytecode = ID3D10Blob_GetBufferPointer(vs);
+ pso_desc.VS.BytecodeLength = ID3D10Blob_GetBufferSize(vs);
+ pso_desc.PS.pShaderBytecode = ID3D10Blob_GetBufferPointer(ps_flat);
+ pso_desc.PS.BytecodeLength = ID3D10Blob_GetBufferSize(ps_flat);
demo_rasterizer_desc_init_default(&pso_desc.RasterizerState);
pso_desc.RasterizerState.FrontCounterClockwise = TRUE;
@@ -708,12 +714,16 @@ static void cxg_load_assets(struct cx_gears *cxg)
&IID_ID3D12PipelineState, (void **)&cxg->pipeline_state_flat);
assert(SUCCEEDED(hr));
- pso_desc.PS.pShaderBytecode = g_ps_main_smooth;
- pso_desc.PS.BytecodeLength = sizeof(g_ps_main_smooth);
+ pso_desc.PS.pShaderBytecode = ID3D10Blob_GetBufferPointer(ps_smooth);
+ pso_desc.PS.BytecodeLength = ID3D10Blob_GetBufferSize(ps_smooth);
hr = ID3D12Device_CreateGraphicsPipelineState(cxg->device, &pso_desc,
&IID_ID3D12PipelineState, (void **)&cxg->pipeline_state_smooth);
assert(SUCCEEDED(hr));
+ ID3D10Blob_Release(vs);
+ ID3D10Blob_Release(ps_flat);
+ ID3D10Blob_Release(ps_smooth);
+
for (i = 0; i < ARRAY_SIZE(cxg->command_list); ++i)
{
hr = ID3D12Device_CreateCommandList(cxg->device, 0,
D3D12_COMMAND_LIST_TYPE_DIRECT,
diff --git a/demos/gears.hlsl b/demos/gears.hlsl
deleted file mode 100644
index 6b5c3579..00000000
--- a/demos/gears.hlsl
+++ /dev/null
@@ -1,55 +0,0 @@
-cbuffer gear_block : register(b0)
-{
- float4x4 mvp_matrix;
- float3x3 normal_matrix;
-};
-
-struct vs_in
-{
- float4 position : POSITION;
- float3 normal : NORMAL;
- float3 diffuse : DIFFUSE;
- float4 transform : TRANSFORM;
-};
-
-struct vs_out
-{
- float4 position : SV_POSITION;
- float4 colour : COLOR;
-};
-
-struct vs_out vs_main(struct vs_in i)
-{
- const float3 l_pos = float3(5.0, 5.0, 10.0);
- float3 dir, normal;
- float4 position;
- struct vs_out o;
- float att;
-
- position.x = i.transform.x * i.position.x - i.transform.y * i.position.y +
i.transform.z;
- position.y = i.transform.x * i.position.y + i.transform.y * i.position.x +
i.transform.w;
- position.zw = i.position.zw;
-
- o.position = mul(mvp_matrix, position);
- dir = normalize(l_pos - o.position.xyz / o.position.w);
-
- normal.x = i.transform.x * i.normal.x - i.transform.y * i.normal.y;
- normal.y = i.transform.x * i.normal.y + i.transform.y * i.normal.x;
- normal.z = i.normal.z;
- att = 0.2 + dot(dir, normalize(mul(normal_matrix, normal)));
-
- o.colour.xyz = i.diffuse.xyz * att;
- o.colour.w = 1.0;
-
- return o;
-}
-
-float4 ps_main_smooth(float4 position : SV_POSITION, float4 colour : COLOR) : SV_TARGET
-{
- return colour;
-}
-
-float4 ps_main_flat(float4 position : SV_POSITION, nointerpolation float4 colour : COLOR)
: SV_TARGET
-{
- return colour;
-}
diff --git a/demos/gears_hlsl.h b/demos/gears_hlsl.h
new file mode 100644
index 00000000..c711f0b3
--- /dev/null
+++ b/demos/gears_hlsl.h
@@ -0,0 +1,56 @@
+static const char gears_hlsl[] =
+"cbuffer gear_block : register(b0)\n"
+"{\n"
+" float4x4 mvp_matrix;\n"
+" float3x3 normal_matrix;\n"
+"};\n"
+"\n"
+"struct vs_in\n"
+"{\n"
+" float4 position : POSITION;\n"
+" float3 normal : NORMAL;\n"
+" float3 diffuse : DIFFUSE;\n"
+" float4 transform : TRANSFORM;\n"
+"};\n"
+"\n"
+"struct vs_out\n"
+"{\n"
+" float4 position : SV_POSITION;\n"
+" float4 colour : COLOR;\n"
+"};\n"
+"\n"
+"struct vs_out vs_main(struct vs_in i)\n"
+"{\n"
+" const float3 l_pos = float3(5.0, 5.0, 10.0);\n"
+" float3 dir, normal;\n"
+" float4 position;\n"
+" struct vs_out o;\n"
+" float att;\n"
+"\n"
+" position.x = i.transform.x * i.position.x - i.transform.y * i.position.y +
i.transform.z;\n"
+" position.y = i.transform.x * i.position.y + i.transform.y * i.position.x +
i.transform.w;\n"
+" position.zw = i.position.zw;\n"
+"\n"
+" o.position = mul(mvp_matrix, position);\n"
+" dir = normalize(l_pos - o.position.xyz / o.position.w);\n"
+"\n"
+" normal.x = i.transform.x * i.normal.x - i.transform.y * i.normal.y;\n"
+" normal.y = i.transform.x * i.normal.y + i.transform.y * i.normal.x;\n"
+" normal.z = i.normal.z;\n"
+" att = 0.2 + dot(dir, normalize(mul(normal_matrix, normal)));\n"
+"\n"
+" o.colour.xyz = i.diffuse.xyz * att;\n"
+" o.colour.w = 1.0;\n"
+"\n"
+" return o;\n"
+"}\n"
+"\n"
+"float4 ps_main_smooth(float4 position : SV_POSITION, float4 colour : COLOR) :
SV_TARGET\n"
+"{\n"
+" return colour;\n"
+"}\n"
+"\n"
+"float4 ps_main_flat(float4 position : SV_POSITION, nointerpolation float4 colour :
COLOR) : SV_TARGET\n"
+"{\n"
+" return colour;\n"
+"}\n";
diff --git a/demos/gears_ps_flat.h b/demos/gears_ps_flat.h
deleted file mode 100644
index 413981bf..00000000
--- a/demos/gears_ps_flat.h
+++ /dev/null
@@ -1,73 +0,0 @@
-#if 0
-//
-// Generated by Microsoft (R) D3D Shader Disassembler
-//
-//
-// Input signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------- ------
-// SV_POSITION 0 xyzw 0 POS float
-// COLOR 0 xyzw 1 NONE float xyzw
-//
-//
-// Output signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------- ------
-// SV_TARGET 0 xyzw 0 TARGET float xyzw
-//
-ps_5_0
-dcl_globalFlags refactoringAllowed
-dcl_input_ps constant v1.xyzw
-dcl_output o0.xyzw
-mov o0.xyzw, v1.xyzw
-ret
-// Approximately 0 instruction slots used
-#endif
-
-const BYTE g_ps_main_flat[] =
-{
- 68, 88, 66, 67, 254, 211,
- 50, 72, 228, 208, 73, 13,
- 143, 221, 134, 105, 6, 165,
- 26, 140, 1, 0, 0, 0,
- 248, 0, 0, 0, 3, 0,
- 0, 0, 44, 0, 0, 0,
- 128, 0, 0, 0, 180, 0,
- 0, 0, 73, 83, 71, 78,
- 76, 0, 0, 0, 2, 0,
- 0, 0, 8, 0, 0, 0,
- 56, 0, 0, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 3, 0, 0, 0, 0, 0,
- 0, 0, 15, 0, 0, 0,
- 68, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 1, 0,
- 0, 0, 15, 15, 0, 0,
- 83, 86, 95, 80, 79, 83,
- 73, 84, 73, 79, 78, 0,
- 67, 79, 76, 79, 82, 0,
- 171, 171, 79, 83, 71, 78,
- 44, 0, 0, 0, 1, 0,
- 0, 0, 8, 0, 0, 0,
- 32, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 0, 0,
- 0, 0, 15, 0, 0, 0,
- 83, 86, 95, 84, 65, 82,
- 71, 69, 84, 0, 171, 171,
- 83, 72, 69, 88, 60, 0,
- 0, 0, 80, 0, 0, 0,
- 15, 0, 0, 0, 106, 8,
- 0, 1, 98, 8, 0, 3,
- 242, 16, 16, 0, 1, 0,
- 0, 0, 101, 0, 0, 3,
- 242, 32, 16, 0, 0, 0,
- 0, 0, 54, 0, 0, 5,
- 242, 32, 16, 0, 0, 0,
- 0, 0, 70, 30, 16, 0,
- 1, 0, 0, 0, 62, 0,
- 0, 1
-};
diff --git a/demos/gears_ps_smooth.h b/demos/gears_ps_smooth.h
deleted file mode 100644
index 0407adb5..00000000
--- a/demos/gears_ps_smooth.h
+++ /dev/null
@@ -1,73 +0,0 @@
-#if 0
-//
-// Generated by Microsoft (R) D3D Shader Disassembler
-//
-//
-// Input signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------- ------
-// SV_POSITION 0 xyzw 0 POS float
-// COLOR 0 xyzw 1 NONE float xyzw
-//
-//
-// Output signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------- ------
-// SV_TARGET 0 xyzw 0 TARGET float xyzw
-//
-ps_5_0
-dcl_globalFlags refactoringAllowed
-dcl_input_ps linear v1.xyzw
-dcl_output o0.xyzw
-mov o0.xyzw, v1.xyzw
-ret
-// Approximately 0 instruction slots used
-#endif
-
-const BYTE g_ps_main_smooth[] =
-{
- 68, 88, 66, 67, 80, 239,
- 109, 26, 0, 147, 6, 156,
- 240, 104, 206, 124, 185, 57,
- 18, 98, 1, 0, 0, 0,
- 248, 0, 0, 0, 3, 0,
- 0, 0, 44, 0, 0, 0,
- 128, 0, 0, 0, 180, 0,
- 0, 0, 73, 83, 71, 78,
- 76, 0, 0, 0, 2, 0,
- 0, 0, 8, 0, 0, 0,
- 56, 0, 0, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 3, 0, 0, 0, 0, 0,
- 0, 0, 15, 0, 0, 0,
- 68, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 1, 0,
- 0, 0, 15, 15, 0, 0,
- 83, 86, 95, 80, 79, 83,
- 73, 84, 73, 79, 78, 0,
- 67, 79, 76, 79, 82, 0,
- 171, 171, 79, 83, 71, 78,
- 44, 0, 0, 0, 1, 0,
- 0, 0, 8, 0, 0, 0,
- 32, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 0, 0,
- 0, 0, 15, 0, 0, 0,
- 83, 86, 95, 84, 65, 82,
- 71, 69, 84, 0, 171, 171,
- 83, 72, 69, 88, 60, 0,
- 0, 0, 80, 0, 0, 0,
- 15, 0, 0, 0, 106, 8,
- 0, 1, 98, 16, 0, 3,
- 242, 16, 16, 0, 1, 0,
- 0, 0, 101, 0, 0, 3,
- 242, 32, 16, 0, 0, 0,
- 0, 0, 54, 0, 0, 5,
- 242, 32, 16, 0, 0, 0,
- 0, 0, 70, 30, 16, 0,
- 1, 0, 0, 0, 62, 0,
- 0, 1
-};
diff --git a/demos/gears_vs.h b/demos/gears_vs.h
deleted file mode 100644
index e3ccea8b..00000000
--- a/demos/gears_vs.h
+++ /dev/null
@@ -1,272 +0,0 @@
-#if 0
-//
-// Generated by Microsoft (R) D3D Shader Disassembler
-//
-//
-// Input signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------- ------
-// POSITION 0 xyzw 0 NONE float xyzw
-// NORMAL 0 xyz 1 NONE float xyz
-// DIFFUSE 0 xyz 2 NONE float xyz
-// TRANSFORM 0 xyzw 3 NONE float xyzw
-//
-//
-// Output signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------- ------
-// SV_POSITION 0 xyzw 0 POS float xyzw
-// COLOR 0 xyzw 1 NONE float xyzw
-//
-vs_5_0
-dcl_globalFlags refactoringAllowed
-dcl_constantbuffer CB0[7], immediateIndexed
-dcl_input v0.xyzw
-dcl_input v1.xyz
-dcl_input v2.xyz
-dcl_input v3.xyzw
-dcl_output_siv o0.xyzw, position
-dcl_output o1.xyzw
-dcl_temps 2
-mul r0.x, v0.y, v3.y
-mad r0.x, v3.x, v0.x, -r0.x
-dp2 r0.y, v3.yxyy, v0.xyxx
-add r0.xy, r0.xyxx, v3.zwzz
-mul r1.xyzw, r0.yyyy, cb0[1].xyzw
-mad r0.xyzw, cb0[0].xyzw, r0.xxxx, r1.xyzw
-mad r0.xyzw, cb0[2].xyzw, v0.zzzz, r0.xyzw
-mad r0.xyzw, cb0[3].xyzw, v0.wwww, r0.xyzw
-mov o0.xyzw, r0.xyzw
-div r0.xyz, r0.xyzx, r0.wwww
-add r0.xyz, -r0.xyzx, l(5.000000, 5.000000, 10.000000, 0.000000)
-dp3 r0.w, r0.xyzx, r0.xyzx
-rsq r0.w, r0.w
-mul r0.xyz, r0.wwww, r0.xyzx
-mul r0.w, v1.y, v3.y
-mad r0.w, v3.x, v1.x, -r0.w
-dp2 r1.x, v3.yxyy, v1.xyxx
-mul r1.xyz, r1.xxxx, cb0[5].xyzx
-mad r1.xyz, cb0[4].xyzx, r0.wwww, r1.xyzx
-mad r1.xyz, cb0[6].xyzx, v1.zzzz, r1.xyzx
-dp3 r0.w, r1.xyzx, r1.xyzx
-rsq r0.w, r0.w
-mul r1.xyz, r0.wwww, r1.xyzx
-dp3 r0.x, r0.xyzx, r1.xyzx
-add r0.x, r0.x, l(0.200000)
-mul o1.xyz, r0.xxxx, v2.xyzx
-mov o1.w, l(1.000000)
-ret
-// Approximately 0 instruction slots used
-#endif
-
-const BYTE g_vs_main[] =
-{
- 68, 88, 66, 67, 82, 90,
- 22, 185, 41, 66, 113, 173,
- 43, 53, 199, 35, 30, 50,
- 78, 7, 1, 0, 0, 0,
- 208, 4, 0, 0, 3, 0,
- 0, 0, 44, 0, 0, 0,
- 192, 0, 0, 0, 20, 1,
- 0, 0, 73, 83, 71, 78,
- 140, 0, 0, 0, 4, 0,
- 0, 0, 8, 0, 0, 0,
- 104, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 0, 0,
- 0, 0, 15, 15, 0, 0,
- 113, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 1, 0,
- 0, 0, 7, 7, 0, 0,
- 120, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 2, 0,
- 0, 0, 7, 7, 0, 0,
- 128, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 3, 0,
- 0, 0, 15, 15, 0, 0,
- 80, 79, 83, 73, 84, 73,
- 79, 78, 0, 78, 79, 82,
- 77, 65, 76, 0, 68, 73,
- 70, 70, 85, 83, 69, 0,
- 84, 82, 65, 78, 83, 70,
- 79, 82, 77, 0, 171, 171,
- 79, 83, 71, 78, 76, 0,
- 0, 0, 2, 0, 0, 0,
- 8, 0, 0, 0, 56, 0,
- 0, 0, 0, 0, 0, 0,
- 1, 0, 0, 0, 3, 0,
- 0, 0, 0, 0, 0, 0,
- 15, 0, 0, 0, 68, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 3, 0,
- 0, 0, 1, 0, 0, 0,
- 15, 0, 0, 0, 83, 86,
- 95, 80, 79, 83, 73, 84,
- 73, 79, 78, 0, 67, 79,
- 76, 79, 82, 0, 171, 171,
- 83, 72, 69, 88, 180, 3,
- 0, 0, 80, 0, 1, 0,
- 237, 0, 0, 0, 106, 8,
- 0, 1, 89, 0, 0, 4,
- 70, 142, 32, 0, 0, 0,
- 0, 0, 7, 0, 0, 0,
- 95, 0, 0, 3, 242, 16,
- 16, 0, 0, 0, 0, 0,
- 95, 0, 0, 3, 114, 16,
- 16, 0, 1, 0, 0, 0,
- 95, 0, 0, 3, 114, 16,
- 16, 0, 2, 0, 0, 0,
- 95, 0, 0, 3, 242, 16,
- 16, 0, 3, 0, 0, 0,
- 103, 0, 0, 4, 242, 32,
- 16, 0, 0, 0, 0, 0,
- 1, 0, 0, 0, 101, 0,
- 0, 3, 242, 32, 16, 0,
- 1, 0, 0, 0, 104, 0,
- 0, 2, 2, 0, 0, 0,
- 56, 0, 0, 7, 18, 0,
- 16, 0, 0, 0, 0, 0,
- 26, 16, 16, 0, 0, 0,
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- 3, 0, 0, 0, 50, 0,
- 0, 10, 18, 0, 16, 0,
- 0, 0, 0, 0, 10, 16,
- 16, 0, 3, 0, 0, 0,
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- 65, 0, 0, 0, 0, 0,
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- 34, 0, 16, 0, 0, 0,
- 0, 0, 22, 21, 16, 0,
- 3, 0, 0, 0, 70, 16,
- 16, 0, 0, 0, 0, 0,
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- 16, 0, 0, 0, 0, 0,
- 70, 0, 16, 0, 0, 0,
- 0, 0, 230, 26, 16, 0,
- 3, 0, 0, 0, 56, 0,
- 0, 8, 242, 0, 16, 0,
- 1, 0, 0, 0, 86, 5,
- 16, 0, 0, 0, 0, 0,
- 70, 142, 32, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 50, 0, 0, 10, 242, 0,
- 16, 0, 0, 0, 0, 0,
- 70, 142, 32, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 6, 0, 16, 0, 0, 0,
- 0, 0, 70, 14, 16, 0,
- 1, 0, 0, 0, 50, 0,
- 0, 10, 242, 0, 16, 0,
- 0, 0, 0, 0, 70, 142,
- 32, 0, 0, 0, 0, 0,
- 2, 0, 0, 0, 166, 26,
- 16, 0, 0, 0, 0, 0,
- 70, 14, 16, 0, 0, 0,
- 0, 0, 50, 0, 0, 10,
- 242, 0, 16, 0, 0, 0,
- 0, 0, 70, 142, 32, 0,
- 0, 0, 0, 0, 3, 0,
- 0, 0, 246, 31, 16, 0,
- 0, 0, 0, 0, 70, 14,
- 16, 0, 0, 0, 0, 0,
- 54, 0, 0, 5, 242, 32,
- 16, 0, 0, 0, 0, 0,
- 70, 14, 16, 0, 0, 0,
- 0, 0, 14, 0, 0, 7,
- 114, 0, 16, 0, 0, 0,
- 0, 0, 70, 2, 16, 0,
- 0, 0, 0, 0, 246, 15,
- 16, 0, 0, 0, 0, 0,
- 0, 0, 0, 11, 114, 0,
- 16, 0, 0, 0, 0, 0,
- 70, 2, 16, 128, 65, 0,
- 0, 0, 0, 0, 0, 0,
- 2, 64, 0, 0, 0, 0,
- 160, 64, 0, 0, 160, 64,
- 0, 0, 32, 65, 0, 0,
- 0, 0, 16, 0, 0, 7,
- 130, 0, 16, 0, 0, 0,
- 0, 0, 70, 2, 16, 0,
- 0, 0, 0, 0, 70, 2,
- 16, 0, 0, 0, 0, 0,
- 68, 0, 0, 5, 130, 0,
- 16, 0, 0, 0, 0, 0,
- 58, 0, 16, 0, 0, 0,
- 0, 0, 56, 0, 0, 7,
- 114, 0, 16, 0, 0, 0,
- 0, 0, 246, 15, 16, 0,
- 0, 0, 0, 0, 70, 2,
- 16, 0, 0, 0, 0, 0,
- 56, 0, 0, 7, 130, 0,
- 16, 0, 0, 0, 0, 0,
- 26, 16, 16, 0, 1, 0,
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--
GitLab
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/23