[Bug 34480] Multiple games crash during attempt to write past the end of mip level, expecting contiguous mipchain allocation (League of Legends, Warlock Master of the Arcane)

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Nov 6 11:02:54 CST 2015


https://bugs.winehq.org/show_bug.cgi?id=34480

--- Comment #46 from oxwivi at gmail.com ---
(In reply to Riccardo from comment #45)
> (In reply to oxwivi from comment #44)
> > (In reply to Riccardo from comment #39)
> > > My latest work on this issue, considering Stefan's remarks and hints can be
> > > found in this branch: https://github.com/c10ud/wine/compare/TextureAllocation
> > 
> > How do I apply all those patches on Wine? I can't see anyway to download the
> > entire branch on GitHub.
> 
> That branch is outdated, I suggest you try one of the following workarounds:
> 
> https://bugs.winehq.org/show_bug.cgi?id=34480#c0
> 
> or
> 
> https://bugs.winehq.org/show_bug.cgi?id=34480#c33
> 
> until a proper solution is applied (there's ongoing work but it won't
> happen _soon_)
> 
> Ciao,
> Riccardo

I've been using x3d_platform=1, but then this happens whenever a game starts:
"An unknown DirectX error has occurred and League of Legends cannot start.
Please make sure your video card is using the latest video drivers from the
manufacturer."

I've commented so on AppDB LoL 4.x page, but no one else seems to have this
issue. I installed Windows and it happens there too. So, not a Wine bug.

Right now I'm on Wily, since there's no Wine in PPA yet, I thought might as
well compile with workaround patches...

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