[Bug 38326] 3DMark03: Could not find vertex shader attribute 'vs_in1'
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu Nov 12 13:55:27 CST 2015
https://bugs.winehq.org/show_bug.cgi?id=38326
--- Comment #15 from Sergey Isakov <isakov-sl at bk.ru> ---
(In reply to Matteo Bruni from comment #13)
> (In reply to swswine from comment #9)
> > I am pretty sure so far that indexed vertex blending is not used there. I
> > can hardly imagine how the changes made by the patch can trigger the fix for
> > your problem.
>
> It's probably the first hunk of your patch, I imagine 3DMark at some point
> sets a vertex declaration with a BLENDINDEX vertex attribute, not
> necessarily enabling indexed vertex blending. Apparently only OS X drivers
> complain about the glBindAttribLocation() call for a nonexistent attribute.
>
> Sergey, as you should know by now, warnings or generally messages don't
> necessarily imply that there is an issue. If 3DMark draws correctly with
> plain Wine, this isn't an actual bug.
I just don't know if the image is not full.
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