[Bug 46193] Incorrect display refresh rates in games & w/ dxgi-factory.exe test utility

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Dec 3 12:24:19 CST 2018


https://bugs.winehq.org/show_bug.cgi?id=46193

--- Comment #5 from George Gibbs <vash63 at gmail.com> ---
I got a reply from aplattner @ nvidia regarding this which may be helpful. I'm
just going to paste it here:

> The RandR 1.1 interface predates having multiple monitor support in the
> X server, so the only way it has to identify display configurations is
> with a (resolution, refresh rate) pair. The NVIDIA driver supports
> configurations that would look identical to RandR 1.1, so the driver
> assigns sequentially increasing "refresh rate" numbers so that the RandR
> 1.1 modes are unique. This behavior is documented in the readme:
> https://download.nvidia.com/XFree86/Linux-x86_64/415.13/README/faq.html#WhyIsTheRefresh924ee

> Nowadays, Wine could use RandR 1.2, which is aware of multiple monitors
> and capable of configuring the display timings (including refresh rate)
> and scaling parameters on a per-monitor basis. However, due to a
> disagreement over the intended behavior of RandR 1.2 interfaces, Wine
> does not use it and instead relies on the older RandR 1.1 interface. You
> can read more about the history of that decision here:
> https://bugs.winehq.org/show_bug.cgi?id=34348

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.



More information about the wine-bugs mailing list