[Bug 46918] Call of Duty: Black Ops crashes when using FAudio

WineHQ Bugzilla wine-bugs at winehq.org
Sat Mar 21 00:25:55 CDT 2020


https://bugs.winehq.org/show_bug.cgi?id=46918

--- Comment #11 from Ethan Lee <flibitijibibo at gmail.com> ---
Played around with the official XAPO example projects and discovered some
interesting rules from some debug assertion failures. I also discovered that
SetOutputVoices was a complete mess and was doing things in just about the
worst order possible. I've made a new commit to address all of these things:

https://github.com/FNA-XNA/FAudio/commit/f6df13f507261268debef92846f68b107929e7bb

So now it should have a valid MaxFrameCount when applying an effect chain on a
voice with no sends.

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