[Bug 46918] Call of Duty: Black Ops crashes when using FAudio

WineHQ Bugzilla wine-bugs at winehq.org
Sat Mar 21 03:26:13 CDT 2020


https://bugs.winehq.org/show_bug.cgi?id=46918

--- Comment #12 from Paul Gofman <gofmanp at gmail.com> ---
(In reply to Ethan Lee from comment #11)
> Played around with the official XAPO example projects and discovered some
> interesting rules from some debug assertion failures. I also discovered that
> SetOutputVoices was a complete mess and was doing things in just about the
> worst order possible. I've made a new commit to address all of these things:
> 
> https://github.com/FNA-XNA/FAudio/commit/
> f6df13f507261268debef92846f68b107929e7bb
> 
> So now it should have a valid MaxFrameCount when applying an effect chain on
> a voice with no sends.

Will all go right if the application calls SetEffectChain on source or submix
voice before setting output voice? And if Windows indeed calls LockForProcess
later (not sure if it is the case) should not FAudio do the same?

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