Matteo Bruni : wined3d: Invalidate shader resource bindings after binding texture view.
Alexandre Julliard
julliard at winehq.org
Fri Oct 12 18:00:41 CDT 2018
Module: wine
Branch: master
Commit: 237136d2f7a92300feb7342b3228e9b31fbcc66d
URL: https://source.winehq.org/git/wine.git/?a=commit;h=237136d2f7a92300feb7342b3228e9b31fbcc66d
Author: Matteo Bruni <mbruni at codeweavers.com>
Date: Fri Oct 12 15:39:55 2018 +0200
wined3d: Invalidate shader resource bindings after binding texture view.
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/view.c | 3 +++
1 file changed, 3 insertions(+)
diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
index 3662250..7bb8b81 100644
--- a/dlls/wined3d/view.c
+++ b/dlls/wined3d/view.c
@@ -234,6 +234,9 @@ static void create_texture_view(struct wined3d_gl_view *view, GLenum view_target
wined3d_gl_texture_swizzle_from_color_fixup(swizzle, view_format->color_fixup);
gl_info->gl_ops.gl.p_glTexParameteriv(view->target, GL_TEXTURE_SWIZZLE_RGBA, swizzle);
checkGLcall("set format swizzle");
+
+ context_invalidate_compute_state(context, STATE_COMPUTE_SHADER_RESOURCE_BINDING);
+ context_invalidate_state(context, STATE_GRAPHICS_SHADER_RESOURCE_BINDING);
}
context_release(context);
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