Rémi Bernon : windows.gaming.input: Implement Windows.Gaming.Input.PeriodicForceEffect runtimeclass.
Alexandre Julliard
julliard at winehq.org
Tue May 17 15:37:24 CDT 2022
Module: wine
Branch: master
Commit: 8d45305400404e0a80dcd9c41bc6c3058617cc89
URL: https://source.winehq.org/git/wine.git/?a=commit;h=8d45305400404e0a80dcd9c41bc6c3058617cc89
Author: Rémi Bernon <rbernon at codeweavers.com>
Date: Thu May 12 12:01:46 2022 +0200
windows.gaming.input: Implement Windows.Gaming.Input.PeriodicForceEffect runtimeclass.
Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/dinput/tests/force_feedback.c | 3 -
dlls/windows.gaming.input/Makefile.in | 1 +
dlls/windows.gaming.input/force_feedback.c | 21 ++
dlls/windows.gaming.input/main.c | 2 +
dlls/windows.gaming.input/periodic_effect.c | 284 ++++++++++++++++++++++++++++
dlls/windows.gaming.input/private.h | 1 +
dlls/windows.gaming.input/provider.idl | 8 +
7 files changed, 317 insertions(+), 3 deletions(-)
Diff: https://source.winehq.org/git/wine.git/?a=commitdiff;h=8d45305400404e0a80dcd9c41bc6c3058617cc89
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