Rémi Bernon : windows.gaming.input: Implement Windows.Gaming.Input.PeriodicForceEffect runtimeclass.

Alexandre Julliard julliard at winehq.org
Tue May 17 15:37:24 CDT 2022


Module: wine
Branch: master
Commit: 8d45305400404e0a80dcd9c41bc6c3058617cc89
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=8d45305400404e0a80dcd9c41bc6c3058617cc89

Author: Rémi Bernon <rbernon at codeweavers.com>
Date:   Thu May 12 12:01:46 2022 +0200

windows.gaming.input: Implement Windows.Gaming.Input.PeriodicForceEffect runtimeclass.

Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/dinput/tests/force_feedback.c          |   3 -
 dlls/windows.gaming.input/Makefile.in       |   1 +
 dlls/windows.gaming.input/force_feedback.c  |  21 ++
 dlls/windows.gaming.input/main.c            |   2 +
 dlls/windows.gaming.input/periodic_effect.c | 284 ++++++++++++++++++++++++++++
 dlls/windows.gaming.input/private.h         |   1 +
 dlls/windows.gaming.input/provider.idl      |   8 +
 7 files changed, 317 insertions(+), 3 deletions(-)

Diff:   https://source.winehq.org/git/wine.git/?a=commitdiff;h=8d45305400404e0a80dcd9c41bc6c3058617cc89



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