Some fixes in capabilities
andi at rhlx01.fht-esslingen.de
Tue Nov 26 15:47:38 CST 2002
On Tue, Nov 26, 2002 at 10:23:55PM +0100, Lionel Ulmer wrote:
> Hi all,
> As long as we do not support multi-texturing in our D3D driver, fill the
> caps properly. Now SS2 does not try to do multitexturing anymore (not that
> it actually works now, it's just that it would break less :-) ).
> Note: is there a way from DLL X to activate relay debugging ? What happens
> is that SS2 somehow freezes at one point and doing a relay trace from
> the start is about a 3 GB file... So what I would like to do is at a
> specific function in the D3D code that I know to be just before the
> freeze, call 'activate relay' and voila, I have relaying on :-) (to be
> able to do that for all DLLs would be even better).
> But well, considering DLL separation and all that, I doubt that this
> would be possible :-/
Oh pleeeeze... I thought that at least the Wine developers are reading
the wine docu properly... ;-)
Let's see... first you use completely inacceptable words, and then
you admit to never reading the docu... bad, bad, very bad guy. :)
Read wine.man. It explains how to do relay logging for a single DLL.
Although I'm afraid that this might actually be broken at the moment
"My attitude is, everybody should try competing with Microsoft once in their life. Once."
- Marc Andreessen, former Netscape lead employee, in a "browser wars" interview
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