compile errors in dlls/ddraw

Vincent Béron vberon at
Sun May 11 13:25:15 CDT 2003

Lionel Ulmer a écrit:
> Another solution would be to 'ship' our own gl_ext.h that would always be
> up-to-date with what we want (or to have our own header where we would do
> our conversion).

I thought gl_ext.h exposed what the driver can understand. If you 
compile OpenGL code with extensions that the driver can't use at 
runtime, how will it react? Is there a check before using an extension?

I don't think shipping a gl_ext.h file is the way to go. Same thing for 
libs: we don't ship CUPS with Wine (although a lot of projects ship zlib).


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