[WINED3D] Use the correct version mask for pixel and vertex shaders.

Ivan Gyurdiev ivg2 at cornell.edu
Sat Apr 29 17:28:25 CDT 2006

H. Verbeet wrote:
> On 29/04/06, Ivan Gyurdiev <ivg2 at cornell.edu> wrote:
>> +      DWORD major = D3DSHADER_VERSION_MAJOR(version);
>> +      DWORD minor = D3DSHADER_VERSION_MINOR(version);
> It's probably a bad idea to add more dependencies on d3d8/d3d9 in 
> wined3d.
So what should be done instead?

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