Fwd: RFC: OpenGL x11drv rewrite (WoW fix)
Stefan Dösinger
stefandoesinger at gmx.at
Mon Aug 21 07:14:37 CDT 2006
Hi,
> Problem with WineD3D on top of WGL is that we lost many of usefull APIs
> I think WineD3D on top of x11drv (as WGL on top of x11drv) should a the
> better way
WineD3D on top of WGL has the advantage that we can use our D3D libraries in
windows too. This can be useful for testing(no other libs interfering), and
it might come handy to use gl for D3D games in windows too, like d3d10 on xp
once we have d3d10 support :-) . I personally prefer the way to support glX,
wgl and agl in wined3d directly, without using wine's wgl or x11drv.
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: application/pgp-signature
Size: 191 bytes
Desc: not available
Url : http://www.winehq.org/pipermail/wine-devel/attachments/20060821/a72de38b/attachment.pgp
More information about the wine-devel
mailing list