[wined3d] Status update: Converting Wined3d to use WGL
instead of GLX
stefandoesinger at gmx.at
Thu Jan 12 04:04:35 CST 2006
> Unfortunately no. At first this was my plan as well and I had only ported
> wined3d. However upon testing any d3d8 or d3d7 apps, they all broke. The
> reason was that they are already partially using wined3d and the mix of glX
> and wgl calls was causing many problems. That's when I realized that it
> would be all or nothing.
That is odd: As far as I know, d3d8 only loads WineD3D to load the DX
configuration. And I've found no sign of WineD3D usage in the old ddraw libs.
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