Usage of checkGLcall in wined3d

H. Verbeet hverbeet at gmail.com
Mon Jun 19 17:12:22 CDT 2006


On 19/06/06, Stefan Dösinger <stefan at codeweavers.com> wrote:
> Yes, the the examples you listed are wrong, most likely due to bad copy +
> paste. It should be corrected.
>
> There are some cases when a gl call is not followed by a checkGLcall, for
> example in the code I just sent with my vbo patch. This is the case when
> wined3d can handle the error somehow and fall back to an alternate code path.
Also, keep in mind that checkGLcall actually checks all GL calls since
the previous checkGLcall. There are probably enough places where just
putting the checkGLcall at the end of a block of code is sufficient.



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