[17/49] wined3d: Rewrite shader_glsl_mov() to properly take the write mask into account, in case of writing to an address register round the source

H. Verbeet hverbeet at gmail.com
Wed Jan 17 13:18:06 CST 2007

On 17/01/07, Mirek <thunder.m at czela.net> wrote:
> Ok, but complete d3d_shader trace has about 2 GB :(
If you want to narrow it down, just include the GLSL part for the
shader that generates the error, and the d3d part. Ie, the TRACE for
SetFunction for that shader. We should probably give shader constants
their own debug channel.

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