d3dx9: Implement D3DXCreateRenderToSurface [PATCH 2/7]

H. Verbeet hverbeet at gmail.com
Fri Mar 21 03:50:22 CDT 2008

On 20/03/2008, tony.wasserka at freenet.de <tony.wasserka at freenet.de> wrote:
> Just a little note: All functions have been coded using the output of WINEDEBUG="d3d9",
>  i.e. my implementation is doing exactly the same things as the native d3dx9 regarding
>  d3d stuff.
It would probably be better to avoid doing that. It isn't quite the
same as disassembling the native implementation, but in general you
want to avoid looking at how the native implementation is implemented
rather than how it behaves.

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