[PATCH] wined3d: Display state in state_undefined
titan.costa at wanadoo.fr
Tue Feb 16 06:45:47 CST 2010
Henri Verbeet a écrit :
> On 16 February 2010 12:25, Christian Costa <titan.costa at wanadoo.fr> wrote:
>>> Did you test this? "state" is supposed to be always 0. Also,
>>> debug_d3dstate() is much more readable than the state number.
>> Yes I tested it. Indeed, it's 0.
>> Ok. I will send a new patch using debug_d3dstate. Thanks.
> That also means there's really no point in printing it.
Ok. What about doing the following :
- when state is 0, don't print any message because it's normal
- when state is not 0, print the state to have a meaningfull message
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