D3DXHANDLE for ID3DXConstantTable

Henri Verbeet hverbeet at gmail.com
Wed Jan 4 12:23:42 CST 2012

2012/1/5 Rico Schüller <kgbricola at web.de>:
> Ideally we may handle all D3DXHANDLEs the same way. Some possible solutions
> are listed in [3].
> Any thoughts which way is preferred?
It's not entirely clear to me from any of those links why simply using
a normal handle table wouldn't work.

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