[PATCH 2/5] ddraw/tests: Add some color key tests for complex surfaces.

Stefan Dösinger stefandoesinger at gmail.com
Wed Jan 8 05:40:22 CST 2014

Am 08.01.2014 um 12:01 schrieb Henri Verbeet <hverbeet at gmail.com>:
> I don't really know, but I suspect I'll find out soon enough if this
> patch breaks something there.
Ok, your call.

> I somewhat suspect it'll use the root
> color key for 3D rendering and the key from individual surfaces for
> blits. The current code is just wrong either way though.
Did you test if it is possible to set a color key on a mipmap sublevel?

-------------- next part --------------
A non-text attachment was scrubbed...
Name: signature.asc
Type: application/pgp-signature
Size: 842 bytes
Desc: Message signed with OpenPGP using GPGMail
URL: <http://www.winehq.org/pipermail/wine-devel/attachments/20140108/69a5477d/attachment.sig>

More information about the wine-devel mailing list