[PATCH 2/5] ddraw/tests: Add some color key tests for complex surfaces.
stefandoesinger at gmail.com
Wed Jan 8 05:40:22 CST 2014
Am 08.01.2014 um 12:01 schrieb Henri Verbeet <hverbeet at gmail.com>:
> I don't really know, but I suspect I'll find out soon enough if this
> patch breaks something there.
Ok, your call.
> I somewhat suspect it'll use the root
> color key for 3D rendering and the key from individual surfaces for
> blits. The current code is just wrong either way though.
Did you test if it is possible to set a color key on a mipmap sublevel?
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