[PATCH 6/7] d3d10core: Implement D3D10CoreCreateDevice using D3D11CoreCreateDevice.

Józef Kucia joseph.kucia at gmail.com
Thu Aug 20 04:13:05 CDT 2015


On Thu, Aug 20, 2015 at 10:08 AM, Henri Verbeet <hverbeet at gmail.com> wrote:
> I think the general idea of this patchset works (I haven't looked at
> all the details yet), but I don't think you can use d3d11 source files
> in d3d10core like that. If there's really no better way you can
> probably temporarily use PARENTSRC (look at e.g. d3dcompiler_47 for an
> example of how to use that), but it may be better to reorder things a
> bit so that you can essentially merge this patch with the one moving
> the files.
>

I can avoid using d3d11 source files in d3d10core, if:
* ID3D11Device stub is added to d3d10core before moving the files,
* "[PATCH 4/7] Partially implement D3D11CoreCreateDevice" and "[PATCH
6/7] Implement D3D10CoreCreateDevice using D3D11CoreCreateDevice" are
merged together with the patch moving the source files.



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