named memory-mapped file

Stefan Dösinger stefandoesinger at gmail.com
Thu Mar 26 09:28:08 CDT 2015


-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

Am 2015-03-25 um 13:18 schrieb Leon Bogaert:
> The syscalls I need translated to linux are:
> - OpenFileMappingW
> - MapViewOfFile
> 
> Today I found out about winelib. I guess I could give that a go.
Wine implements those two calls and maps them to the equivalent POSIX
functions. Yes, building a Winelib program is the right way to go. It
can use the Win32 functions and normal Linux functions at the same
time. It does depend on the Wine runtime environment though. Note that
your game and your winelib application have to run in the same wine prefix.

In theory you could probably use plain mmap in some way, but then you
have to know how Wine maps the Windows object to it's POSIX equivalent.
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v2

iQIcBAEBAgAGBQJVFBd4AAoJEN0/YqbEcdMwoXYP/2KyY+gGfNeFZbeuwRdnkpUi
XX+a/xtNtpCTN2PFLYd3aqvKu11NCeojxXB1wETcLI0LQ/kjwXL5W/ZuE5X3Eqac
stvxp8j+G/5fu+2ZFxt/Fuqi/HPV/P5aGUgdMTgcGQOIUIoHB8qtlNrfDyJ9eC+k
xgy0fOkxt5EUlU5QvyaGpDcC0LEpCDS9mtnhkaucV6v+VblAXYWARoonIVm/nsRn
1oKFUgfRAJ4taIIrREeN+e2Z9pqFiX2J/tCQxKMdPvHYQcEjRFyUJfjvC44YdImU
bKaMJBPhqDVRWjScRNkY+BCdfbeuFjUfwty8GDGIBQ9/TvLOYoi050/GFU+DIF/h
/R4pZDR+MhWtvupEpsSnfewlKHnntRya00rHiRUoDwGV/R4qf1lGDGI8EXWW9Fky
lyZb4tUrJGYmDxqIQee5gX3u77y5c8l4UdzLBzx1F6omFHMsWVCMist2ikOUQ0hs
K510PIrjIQdqPEwW7rbh4+FymYxKfpN1MCrzSq7R1jo5PX8Txp6PYKp7c/S14nDG
8SON9i6LcbYaYn5U4PuRLRUp2nmbDe0AAaGTDi3s5/gBZFSfmM89p4/1AIHla1Om
eVQEGeWLO8lL4IDmll+xEkZrflSa6pFRC1a4VNIom878nXNVTSE3FirbstZM1Jh/
r49GAKVDxmli0Mu2Fbx+
=snGQ
-----END PGP SIGNATURE-----



More information about the wine-devel mailing list