[v3 03/10] wined3d: pass wined3d_texture and sub_resource idx to device_volume_created callback

Henri Verbeet hverbeet at gmail.com
Wed Oct 7 06:28:29 CDT 2015

On 7 October 2015 at 13:24, Riccardo Bortolato <rikyz619 at gmail.com> wrote:
> I can quickly edit the commit message and re-submit the patches if
> this won't affect their time-to-commit (as I already have other 20+
> kind of ready for review in my queue).
> As for the volume_init change I put it in this one as it felt kind of
> trivial (a matter of positioning the wined3d_texture_get_parent).  If
> I can I'd like to avoid rebasing once more as this serie is already
> compile-and-make-tested (my current setup with a 32bit lxc container
> for compilation is a major PITA when rebasing and testing a serie, as
> I already mentioned to Stefan..I will hopefully compile on bare metal
> someday, so I can use git hooks to handle testing&compiling).
It's fine, just something to keep in mind for future patches.

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