[PATCH 5/5] d3d11/tests: Test creation of typeless resources.
Józef Kucia
joseph.kucia at gmail.com
Tue Feb 9 07:10:08 CST 2016
On Tue, Feb 9, 2016 at 2:03 PM, Henri Verbeet <hverbeet at gmail.com> wrote:
> On 9 February 2016 at 11:24, Józef Kucia <jkucia at codeweavers.com> wrote:
>> + enum resource_type
>> + {
>> + rt_texture_2d,
>> + rt_texture_3d,
>> + };
>> +
>> + static const struct
>> + {
>> + DXGI_FORMAT format;
>> + D3D11_BIND_FLAG bind_flags;
>> + enum resource_type type;
> Why not D3D11_RESOURCE_DIMENSION?
D3D11 defines are so long and they tend to make test tables too wide,
but yeah, I should use D3D11_RESOURCE_DIMENSION.
More information about the wine-devel
mailing list